Beispiel #1
0
 //Update Enemy position based on the pattern
 private void CalculateMovement()
 {
     if (m_CurrentEnemyPattern != null)
     {
         m_MoveVector = m_CurrentEnemyPattern.CalculateMovement(enemyObject);
     }
 }
Beispiel #2
0
 //Calculations based on the pattern
 private void CalculateMovement()
 {
     m_MoveVector = m_CurrentPattern.CalculateMovement(bulletPoolObject);
 }