private static void Knights_ResearchComplete(object sender, ResearchCompleteEventArgs e) { PatrolTool.GivePlayerPatrolTool(e.Manager.Player); RecipeStorage.GetPlayerStorage(e.Manager.Player) .SetRecipeAvailability(PatrolTool.PatrolFlag.name, true, ItemFactory.JOB_CRAFTER); }
static void Init() { // Get existing open window or if none, make a new one: PatrolTool window = (PatrolTool)GetWindow(typeof(PatrolTool)); window.Show(); }