public void AntibioticUpgrade()
    {
        playerHandler.AddMoney(-antibioticUpgradeCost);

        LinkedListNode <Pathogen> p = attackerHandler.attackers.First;

        while (p != null)
        {
            Pathogen pn = p.Value;
            if (pn.type == 'b')
            {
                p = p.Next;
                pn.Die();
            }
            else
            {
                p = p.Next;
            }
        }
    }
    // Public Methods

    public void KillAttacker(Pathogen p)
    {
        p.Die();
    }