Beispiel #1
0
        static int _m_Line(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.Util.Draw gen_to_be_invoked = (Pathfinding.Util.Draw)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _a; translator.Get(L, 2, out _a);
                    UnityEngine.Vector3 _b; translator.Get(L, 3, out _b);
                    UnityEngine.Color   _color; translator.Get(L, 4, out _color);

                    gen_to_be_invoked.Line(_a, _b, _color);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #2
0
        static int _m_Cylinder(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.Util.Draw gen_to_be_invoked = (Pathfinding.Util.Draw)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector3 _position; translator.Get(L, 2, out _position);
                    UnityEngine.Vector3 _up; translator.Get(L, 3, out _up);
                    float             _height = (float)LuaAPI.lua_tonumber(L, 4);
                    float             _radius = (float)LuaAPI.lua_tonumber(L, 5);
                    UnityEngine.Color _color; translator.Get(L, 6, out _color);

                    gen_to_be_invoked.Cylinder(_position, _up, _height, _radius, _color);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Beispiel #3
0
        static int _m_CircleXZ(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.Util.Draw gen_to_be_invoked = (Pathfinding.Util.Draw)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 6 && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Color>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6))
                {
                    UnityEngine.Vector3 _center; translator.Get(L, 2, out _center);
                    float             _radius = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.Color _color; translator.Get(L, 4, out _color);
                    float             _startAngle = (float)LuaAPI.lua_tonumber(L, 5);
                    float             _endAngle   = (float)LuaAPI.lua_tonumber(L, 6);

                    gen_to_be_invoked.CircleXZ(_center, _radius, _color, _startAngle, _endAngle);



                    return(0);
                }
                if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Color>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    UnityEngine.Vector3 _center; translator.Get(L, 2, out _center);
                    float             _radius = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.Color _color; translator.Get(L, 4, out _color);
                    float             _startAngle = (float)LuaAPI.lua_tonumber(L, 5);

                    gen_to_be_invoked.CircleXZ(_center, _radius, _color, _startAngle);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Color>(L, 4))
                {
                    UnityEngine.Vector3 _center; translator.Get(L, 2, out _center);
                    float             _radius = (float)LuaAPI.lua_tonumber(L, 3);
                    UnityEngine.Color _color; translator.Get(L, 4, out _color);

                    gen_to_be_invoked.CircleXZ(_center, _radius, _color);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Util.Draw.CircleXZ!"));
        }
Beispiel #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Pathfinding.Util.Draw gen_ret = new Pathfinding.Util.Draw();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Util.Draw constructor!"));
        }