public override void OnInspectorGUI()
 {
     if (!_playMode && !EditorApplication.isPlayingOrWillChangePlaymode)
     {
         PathWayCenter.currPath = target as PathWayPoint_Dll;
         PathWayCenter.OnGUI();
     }
 }
 private void OnSceneGUI()
 {
     PathWayCenter.OnSceneGUI();
 }