Beispiel #1
0
        private void DrawPlayControls()
        {
            PathPreviewBehaviour previewBehaviour = target as PathPreviewBehaviour;

            EditorGUILayout.BeginVertical(EditorStyles.helpBox);
            GUILayout.Space(3f);

            EditorGUILayout.BeginHorizontal();

            GUILayout.Label("Playback", GUILayout.Width(EditorGUIUtility.labelWidth));

            if (_playTex == null)
            {
                _playTex = EditorGUIUtility.Load("icons/d_Animation.Play.png") as Texture2D;
            }
            if (_pauseTex == null)
            {
                _pauseTex = EditorGUIUtility.Load("icons/d_PauseButton.png") as Texture2D;
            }
            if (_nextTex == null)
            {
                _nextTex = EditorGUIUtility.Load("icons/d_Animation.NextKey.png") as Texture2D;
            }
            if (_prevTex == null)
            {
                _prevTex = EditorGUIUtility.Load("icons/d_Animation.PrevKey.png") as Texture2D;
            }
            Texture2D playIcon = previewBehaviour.IsPlaying ? _pauseTex : _playTex;

            bool wasPressed = GUILayout.Button(_prevTex, EditorStyles.miniButtonLeft, GUILayout.Height(23), GUILayout.Width(29));

            if (wasPressed)
            {
                previewBehaviour.ChangeTime(-1 / (60.0 * previewBehaviour.PreviewDuration));
            }
            wasPressed = GUILayout.Button(playIcon, EditorStyles.miniButtonMid, GUILayout.Height(23), GUILayout.Width(29));
            if (wasPressed)
            {
                previewBehaviour.IsPlaying = !previewBehaviour.IsPlaying;
            }
            wasPressed = GUILayout.Button(_nextTex, EditorStyles.miniButtonRight, GUILayout.Height(23), GUILayout.Width(29));
            if (wasPressed)
            {
                previewBehaviour.ChangeTime(1 / (60.0 * previewBehaviour.PreviewDuration));
            }

            GUILayout.EndHorizontal();
            EditorGUILayout.PropertyField(serializedObject.FindProperty("PreviewDuration"));
            GUILayout.Space(3f);
            GUILayout.EndVertical();
        }
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            DrawPlayControls();

            PathPreviewBehaviour previewBehaviour = target as PathPreviewBehaviour;

            EditorGUILayout.PropertyField(serializedObject.FindProperty("Mode"));
            EditorGUILayout.PropertyField(serializedObject.FindProperty("PreviewSize"));
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ShouldOverrideUp"));
            if (previewBehaviour.ShouldOverrideUp)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("OverrideUp"));
            }

            serializedObject.ApplyModifiedProperties();
        }