Beispiel #1
0
 public PathAttribute()
 {
     panelType = PathPanel.OpenFile;
 }
Beispiel #2
0
 public PathAttribute(PathPanel type)
 {
     panelType = type;
 }
 void Start()
 {
     m_pathPanel     = GameObject.Find("PathPanel").gameObject.GetComponent<PathPanel>();
     m_enemiesOnPath = new Dictionary<int, Enemy>();
     m_enemiesLeft   = ENEMIES_TO_KILL;
     SceneManager.instance.getUIScript().getEnemyCounter().setCounter(m_enemiesLeft);
     m_activeEnemies = 0;
     m_makeEnemies = false;
 }