public PathAttribute() { panelType = PathPanel.OpenFile; }
public PathAttribute(PathPanel type) { panelType = type; }
void Start() { m_pathPanel = GameObject.Find("PathPanel").gameObject.GetComponent<PathPanel>(); m_enemiesOnPath = new Dictionary<int, Enemy>(); m_enemiesLeft = ENEMIES_TO_KILL; SceneManager.instance.getUIScript().getEnemyCounter().setCounter(m_enemiesLeft); m_activeEnemies = 0; m_makeEnemies = false; }