Beispiel #1
0
    //	public float	offsetHeight;



    void Awake()
    {
        if (Application.isEditor)
        {
            foreach (var rp in GetComponentsInChildren <EditorOnlyObject>(true))
            {
                Destroy(rp.gameObject);
            }
        }


        unitObject = PathMeshTemplateMaker3.build(unitObject);

        unitObject.transform.parent = transform;
    }
Beispiel #2
0
    public void build()
    {
        convert(new PathMeshMaker3(), unitObject);



        unitObject.SetActive(false);          //

        GameObject.Destroy(unitObject);

        unitObject = null;


        PathMeshTemplateMaker3.cleanup();


        Destroy(this);
    }