Beispiel #1
0
        private void Init()
        {
            PathInsideMovementArea = gameObject.AddComponent <LineRenderer>();
            PathInsideMovementArea.SetWidth(0.1f, 0.1f);
            PathInsideMovementArea.material = (Material)Resources.Load("Black");

            PathOutOfMovementArea = transform.GetChild(0).gameObject.AddComponent <LineRenderer>();
            PathOutOfMovementArea.SetWidth(0.1f, 0.1f);
            PathOutOfMovementArea.material = (Material)Resources.Load("Red");

            SetLineRenderToNull();
            DisableLineRenderer();
        }
Beispiel #2
0
 private void SetLineRenderToNull()
 {
     PathInsideMovementArea.SetVertexCount(0);
     PathOutOfMovementArea.SetVertexCount(0);
 }