Beispiel #1
0
 void EndDialogue()
 {
     if (currentdialog == "fallingtodeath")
     {
         pathhandler.Invoke("ReturnToMainScreen", 2);
     }
     else if (currentdialog == "Intro")
     {
         pathhandler.Invoke("StartAdventure", 3);
     }
     else if (currentdialog == "scene2A" || currentdialog == "scene2B" || currentdialog == "scene2C" || currentdialog == "child2" || currentdialog == "ending1" || currentdialog == "ending2" || currentdialog == "ending3")
     {
         pathhandler.nochoise();
     }
     else
     {
         pathhandler.TriggerChoise();
     }
     Debug.Log("End of conversation");
 }