Beispiel #1
0
        /// <summary>
        /// Calculates the actual current movement speed of a pawn
        /// </summary>
        /// <param name="pawn">Pawn to calculate speed of</param>
        /// <returns>Move speed in cells per second</returns>
        public static float GetMoveSpeed(Pawn pawn)
        {
            float movePerTick = 60 / pawn.GetStatValue(StatDefOf.MoveSpeed, false);    //Movement per tick

            movePerTick += PathGrid.CalculatedCostAt(pawn.Position, false, pawn.Position);
            Building edifice = pawn.Position.GetEdifice();

            if (edifice != null)
            {
                movePerTick += (int)edifice.PathWalkCostFor(pawn);
            }

            //Case switch to handle walking, jogging, etc.
            if (pawn.CurJob != null)
            {
                switch (pawn.CurJob.locomotionUrgency)
                {
                case LocomotionUrgency.Amble:
                    movePerTick *= 3;
                    if (movePerTick < 60)
                    {
                        movePerTick = 60;
                    }
                    break;

                case LocomotionUrgency.Walk:
                    movePerTick *= 2;
                    if (movePerTick < 50)
                    {
                        movePerTick = 50;
                    }
                    break;

                case LocomotionUrgency.Jog:
                    break;

                case LocomotionUrgency.Sprint:
                    movePerTick = Mathf.RoundToInt(movePerTick * 0.75f);
                    break;
                }
            }
            return(60 / movePerTick);
        }