void Start() { path = FindObjectOfType <PathCanvas>(); pc = FindObjectOfType <PathCreator>(); characterAnim = GetComponent <Animator>(); getInputs = FindObjectOfType <GetInputs>(); cam = FindObjectOfType <CameraShake>(); inputVector = transform.localPosition; //StartCoroutine("Jump"); }
private void Draw(PathCanvas canvas) { if (canvas.Triangles == null) { return; } var color = Color.cyan; foreach (var t in canvas.Triangles) { color = Color.cyan; color.a = 0.3f; Handles.color = color; if (t.Equals(canvas.Triangles.Last())) { color = Color.magenta; color.a = 0.3f; Handles.color = color; } Handles.DrawAAConvexPolygon(t.Vertices.ToArray()); color.a = 1.0f; Handles.color = color; Handles.DrawPolyLine(t.Vertices.ToArray()); } color = Color.cyan; Handles.color = color; foreach (var v in canvas.Vertices) { Handles.SphereCap(0, v, Quaternion.identity, HandleUtility.GetHandleSize(v) / 10); } if (canvas.Path != null && canvas.Path.Positions != null) { for (int i = 0; i < canvas.Path.Positions.Length; i++) { if (canvas.Path.Positions.Length > i + 1) { color = new Color(0f, 1.0f, 0f); Handles.color = color; var start = canvas.Path.Positions[i]; var end = canvas.Path.Positions[i + 1]; Handles.DrawLine(start, end); Handles.SphereCap(0, start, Quaternion.identity, HandleUtility.GetHandleSize(start) / 12); Handles.SphereCap(0, end, Quaternion.identity, HandleUtility.GetHandleSize(end) / 12); } color = new Color(0f, 0.0f, 1.0f); Handles.color = color; var origin = canvas.Path.Positions[i]; var dir = canvas.Path.Normals[i]; Handles.DrawLine(origin, origin + dir); Handles.SphereCap(0, origin + dir, Quaternion.identity, HandleUtility.GetHandleSize(origin + dir) / 12); } } }