Beispiel #1
0
        /** <summary> Returns an object loaded from the specified stream. </summary> */
        public static ObjectData FromStream(Stream stream, bool quickLoad = false)
        {
            ObjectData       obj          = null;
            ObjectDataHeader objectHeader = new ObjectDataHeader();
            ChunkHeader      chunkHeader  = new ChunkHeader();

            try {
                BinaryReader reader = new BinaryReader(stream, Encoding.Unicode);
                objectHeader.Read(reader);

                byte[] data = null;
                if ((ObjectTypes)(objectHeader.Flags & 0xF) != ObjectTypes.ScenarioText)
                {
                    data = ObjectData.ReadChunk(reader, chunkHeader);
                    reader.Close();
                    reader = new BinaryReader(new MemoryStream(data));
                }

                switch ((ObjectTypes)(objectHeader.Flags & 0xF))
                {
                case ObjectTypes.Attraction: obj = new Attraction(objectHeader, chunkHeader); break;

                case ObjectTypes.SmallScenery: obj = new SmallScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.LargeScenery: obj = new LargeScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.Wall: obj = new Wall(objectHeader, chunkHeader); break;

                case ObjectTypes.PathBanner: obj = new PathBanner(objectHeader, chunkHeader); break;

                case ObjectTypes.Path: obj = new Pathing(objectHeader, chunkHeader); break;

                case ObjectTypes.PathAddition: obj = new PathAddition(objectHeader, chunkHeader); break;

                case ObjectTypes.SceneryGroup: obj = new SceneryGroup(objectHeader, chunkHeader); break;

                case ObjectTypes.ParkEntrance: obj = new ParkEntrance(objectHeader, chunkHeader); break;

                case ObjectTypes.Water: obj = new Water(objectHeader, chunkHeader); break;

                case ObjectTypes.ScenarioText: /*obj = new ScenarioText(objectHeader, chunkHeader);*/ break;

                default: objectHeader.Flags = (uint)ObjectTypes.None; break;         // Set as invalid
                }
                if (obj != null)
                {
                    obj.Read(reader, quickLoad);
                }
                reader.Close();
            }
            catch (System.Exception) {
                objectHeader.Flags = (uint)ObjectTypes.None;
                obj = new ObjectData(objectHeader, chunkHeader);
            }

            return(obj);
        }
        //=========== LOADING ============
        #region Loading

        /**<summary>Returns an object loaded from the specified stream.</summary>*/
        public static ObjectData FromStream(Stream stream, bool quickLoad = false)
        {
            ObjectData       obj          = null;
            ObjectDataHeader objectHeader = new ObjectDataHeader();
            ChunkHeader      chunkHeader  = new ChunkHeader();

            byte[] decodedChunkData;

            BinaryReader reader = new BinaryReader(stream);

            objectHeader.Read(reader);
            chunkHeader.Read(reader);
            decodedChunkData = Chunk.Read(reader, chunkHeader);

            using (MemoryStream chunkStream = new MemoryStream(decodedChunkData)) {
                reader = new BinaryReader(chunkStream);
                switch ((ObjectTypes)(objectHeader.Flags & 0xF))
                {
                case ObjectTypes.Attraction: obj = new Attraction(objectHeader, chunkHeader); break;

                case ObjectTypes.SmallScenery: obj = new SmallScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.LargeScenery: obj = new LargeScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.Wall: obj = new Wall(objectHeader, chunkHeader); break;

                case ObjectTypes.PathBanner: obj = new PathBanner(objectHeader, chunkHeader); break;

                case ObjectTypes.Footpath: obj = new Footpath(objectHeader, chunkHeader); break;

                case ObjectTypes.PathAddition: obj = new PathAddition(objectHeader, chunkHeader); break;

                case ObjectTypes.SceneryGroup: obj = new SceneryGroup(objectHeader, chunkHeader); break;

                case ObjectTypes.ParkEntrance: obj = new ParkEntrance(objectHeader, chunkHeader); break;

                case ObjectTypes.Water: obj = new Water(objectHeader, chunkHeader); break;

                case ObjectTypes.ScenarioText: obj = new ScenarioText(objectHeader, chunkHeader); break;

                default: objectHeader.Flags = (uint)ObjectTypes.None; break;                 // Set as invalid
                }
                if (obj != null)
                {
                    obj.Read(reader, quickLoad);
                }
            }
            return(obj);
        }
Beispiel #3
0
 private bool TryNormalizeLocalFolder(string source, out string normalized) =>
 PathAddition.TryNormalizeDirectoryPath(source, out normalized);
 private void TestTryNormalizePathBase(string source)
 {
     Assert.IsFalse(PathAddition.TryNormalizePath(source, out _));
 }
 private void TestTryNormalizePathBase(string source, string expected)
 {
     Assert.IsTrue(PathAddition.TryNormalizePath(source, out var normalized));
     Assert.IsTrue(string.Equals(normalized, expected, StringComparison.Ordinal));
 }
Beispiel #6
0
        /** <summary> Reads and returns object data from a path. </summary> */
        public static ObjectData ReadObject(string path)
        {
            ObjectData       obj          = null;
            ObjectDataHeader objectHeader = new ObjectDataHeader();
            ChunkHeader      chunkHeader  = new ChunkHeader();

            try {
                objectHeader.FileName = path.Substring(path.Replace('/', '\\').LastIndexOf('\\') + 1);
                objectHeader.FileName = objectHeader.FileName.Substring(0, objectHeader.FileName.Length - 4);
                BinaryReader reader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read), Encoding.Unicode);

                objectHeader.Read(reader);

                byte[] data = null;

                if ((ObjectTypes)(objectHeader.Flags & 0xF) != ObjectTypes.ScenarioText)
                {
                    data = ObjectData.ReadChunk(reader, chunkHeader);
                    reader.Close();
                    reader = new BinaryReader(new MemoryStream(data));
                }

                switch ((ObjectTypes)(objectHeader.Flags & 0xF))
                {
                case ObjectTypes.Attraction:            obj = new Attraction(objectHeader, chunkHeader);        break;

                case ObjectTypes.SmallScenery:  obj = new SmallScenery(objectHeader, chunkHeader);      break;

                case ObjectTypes.LargeScenery:  obj = new LargeScenery(objectHeader, chunkHeader);      break;

                case ObjectTypes.Wall:                  obj = new Wall(objectHeader, chunkHeader);                      break;

                case ObjectTypes.PathBanner:            obj = new PathBanner(objectHeader, chunkHeader);        break;

                case ObjectTypes.Path:                  obj = new Pathing(objectHeader, chunkHeader);           break;

                case ObjectTypes.PathAddition:  obj = new PathAddition(objectHeader, chunkHeader);      break;

                case ObjectTypes.SceneryGroup:  obj = new SceneryGroup(objectHeader, chunkHeader);      break;

                case ObjectTypes.ParkEntrance:  obj = new ParkEntrance(objectHeader, chunkHeader);      break;

                case ObjectTypes.Water:                 obj = new Water(objectHeader, chunkHeader);                     break;

                case ObjectTypes.ScenarioText: /*obj = new ScenarioText(objectHeader, chunkHeader);*/ break;

                default: objectHeader.Flags = (uint)ObjectTypes.None; break;
                }
                if (obj != null)
                {
                    obj.Read(reader);
                }
                reader.Close();
            }
            catch (System.Exception) {
                objectHeader.Flags = (uint)ObjectTypes.None;
                obj = new ObjectData(objectHeader, chunkHeader);
            }

            return(obj);
        }