Beispiel #1
0
        public override void Update(GameTime gameTime)
        {
            // Update _time.
            _time += (float)gameTime.ElapsedGameTime.TotalSeconds;

            var debugRenderer = GraphicsScreen.DebugRenderer;

            debugRenderer.Clear();

            // Draw the path key points.
            foreach (var point in _path.Select(key => key.Point))
            {
                debugRenderer.DrawPoint(point, Color.Black, false);
            }

            // Draw the path.
            for (float i = 0; i < _path.Last().Parameter; i += 0.1f)
            {
                var point0 = _path.GetPoint(i);
                var point1 = _path.GetPoint((i + 0.1f));
                debugRenderer.DrawLine(point0, point1, Color.Black, false);
            }

            // Move an object with constant speed along the path.
            const float speed            = 2;
            var         traveledDistance = _time * speed;
            // Get path parameter where the path length is equal to traveledDistance.
            var parameter = _path.GetParameterFromLength(traveledDistance, 10, 0.01f);
            // Get path point at the traveledDistance.
            Vector3F position = _path.GetPoint(parameter);
            // Get the path tangent at traveledDistance and use it as the forward direction.
            Vector3F forward = _path.GetTangent(parameter).Normalized;

            // Draw an object on the path.
            DrawObject(position, forward);

            base.Update(gameTime);
        }
Beispiel #2
0
        public override void Update(GameTime gameTime)
        {
            float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

            // Move an object with constant speed along the path.
            const float speed           = 5;
            float       newPathPosition = _currentPathPosition + deltaTime * speed;

            // Get path parameter where the path length is equal to newPathPosition.
            float parameter = _path.GetParameterFromLength(newPathPosition, 10, 0.01f);

            // Get path point at the newPathPosition.
            Vector3 position = _path.GetPoint(parameter);

            // Get the path tangent at newPathPosition and use it as the forward direction.
            Vector3 forward = _path.GetTangent(parameter).Normalized;

            Quaternion currentOrientation = Quaternion.CreateFromRotationMatrix(_kinematicBody.Pose.Orientation);
            Quaternion targetOrientation  = Quaternion.CreateFromRotationMatrix(Vector3.UnitY, forward);
            Quaternion orientationDelta   = targetOrientation * currentOrientation.Conjugated;

            // Selective Negation:
            // A certain rotation can be described by two quaternions: q and -q. For example, if you look
            // to the north and want to look to the east you can either rotate 90 degrees clockwise or
            // 270 degrees counter-clockwise. In the game we always want to rotate using the
            // smaller angle. This is done using "Selective Negation": The dot product of two quaternions
            // is proportional to the cosine of the rotation angle. If the cosine of the angle is < 0,
            // the angle is larger than +/- 90 degrees. In this case we must use -orientationDelta to
            // rotate using the smaller angle.
            if (Quaternion.Dot(currentOrientation, targetOrientation) < 0)
            {
                orientationDelta = -orientationDelta;
            }

            // We could directly set the new position of the kinematic body. However, directly
            // setting a position is like "teleporting" an object. The body would not interact
            // properly with other objects in the physics simulation.
            // Instead we apply a linear and angular velocity to the body. The simulation will
            // automatically update the position of the body. If the body touches other objects
            // along the way it will push these objects with the appropriate force.

            // Note that the physics simulation may advance with a different time step than the
            // rest of the game.
            deltaTime = Math.Max(deltaTime, Simulation.Settings.Timing.FixedTimeStep);

            // Determine the linear velocity that moves the body forward.
            Vector3 linearVelocity = (position - _kinematicBody.Pose.Position) / deltaTime;

            // Determine the angular velocity that rotates the body.
            Vector3 angularVelocity;
            Vector3 rotationAxis = orientationDelta.Axis;

            if (!rotationAxis.IsNumericallyZero)
            {
                // The angular velocity is computed as rotationAxis * rotationSpeed.
                // The rotation speed is computed as angle / time. (Note: The angle is given in radians.)
                float rotationSpeed = (orientationDelta.Angle / deltaTime);
                angularVelocity = rotationAxis * rotationSpeed;
            }
            else
            {
                // The axis of rotation is 0. That means the no rotation should be applied.
                angularVelocity = Vector3.Zero;
            }

            _kinematicBody.LinearVelocity  = linearVelocity;
            _kinematicBody.AngularVelocity = angularVelocity;

            _currentPathPosition = newPathPosition;

            // Let the base class render the rigid bodies.
            base.Update(gameTime);

            // Draw the 3D path.
            var debugRenderer = GraphicsScreen.DebugRenderer;

            for (int i = 0; i < _pointList.Length; i++)
            {
                debugRenderer.DrawLine(_pointList[i], _pointList[(i + 1) % _pointList.Length], Color.Black, false);
            }
        }
Beispiel #3
0
        public void GetParameterByLength()
        {
            Path3F empty = new Path3F();
              empty.ParameterizeByLength(20, 0.001f); // No exception, do nothing.
              Assert.IsTrue(float.IsNaN(empty.GetParameterFromLength(10, 20, 0.1f)));

              Path3F path = CreatePath();
              path.ParameterizeByLength(20, 0.001f);

              Assert.AreEqual(0, path.GetParameterFromLength(0, 20, 0.001f));
              Assert.AreEqual(3, path.GetParameterFromLength(3, 20, 0.001f));
              Assert.AreEqual(path[4].Parameter, path.GetParameterFromLength(path[4].Parameter, 20, 0.01f));
              Assert.AreEqual(path[5].Parameter, path.GetParameterFromLength(path[5].Parameter, 20, 0.01f));
              Assert.AreEqual(path[6].Parameter, path.GetParameterFromLength(path[6].Parameter, 20, 0.01f));
              Assert.AreEqual(path[7].Parameter, path.GetParameterFromLength(path[7].Parameter, 20, 0.01f));
              Assert.AreEqual(path[8].Parameter, path.GetParameterFromLength(path[8].Parameter, 20, 0.01f));
              Assert.AreEqual(path[9].Parameter, path.GetParameterFromLength(path[9].Parameter, 20, 0.01f));

              float pathLength = path[9].Parameter;

              float desiredLength = 11;
              float actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.01f));

              desiredLength = 26;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.01f));

              desiredLength = 33.5f;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.001f), 20, 0.001f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.01f));

              path.PreLoop = CurveLoopType.Linear;
              path.PostLoop = CurveLoopType.Linear;
              desiredLength = 60;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.001f), 20, 0.001f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));

              desiredLength = -10f;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.001f), 20, 0.001f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.01f));

              path.PreLoop = CurveLoopType.CycleOffset;
              path.PostLoop = CurveLoopType.CycleOffset;
              path.ParameterizeByLength(20, 0.001f);
              desiredLength = -90;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -50;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -30;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 50;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 100;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 130;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 200;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));

              path.PreLoop = CurveLoopType.Oscillate;
              path.PostLoop = CurveLoopType.Cycle;
              path.ParameterizeByLength(20, 0.001f);
              desiredLength = -110;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-3 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(-2 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -50;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-2 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(-1 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -30;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-1 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(0 > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 50;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(1 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(2 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 110;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(2 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(3 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 130;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(3 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(4 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 190;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(4 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(5 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.2f));

              path.PreLoop = CurveLoopType.Cycle;
              path.PostLoop = CurveLoopType.Oscillate;
              path.ParameterizeByLength(20, 0.001f);
              desiredLength = -90;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-3 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(-2 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -50;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-2 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(-1 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = -30;
              actualLength = -path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(-1 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(0 > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 50;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(2 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 110;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(2 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(3 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 130;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(3 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(4 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));
              desiredLength = 210;
              actualLength = path.GetLength(0, path.GetParameterFromLength(desiredLength, 20, 0.01f), 20, 0.01f);
              Assert.IsTrue(5 * pathLength < path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(6 * pathLength > path.GetParameterFromLength(desiredLength, 20, 0.01f));
              Assert.IsTrue(Numeric.AreEqual(desiredLength, actualLength, 0.1f));

              // Test path with zero length.
              path = new Path3F();
              path.Add(new PathKey3F()
              {
            Parameter = 10,
            Point = new Vector3F(0, 0, 1),
            Interpolation = SplineInterpolation.Linear,
            TangentIn = new Vector3F(1, 0, 0),
            TangentOut = new Vector3F(1, 0, 0),
              });
              path.ParameterizeByLength(20, 0.001f);
              Assert.AreEqual(0, path.GetParameterFromLength(0, 20, 0.1f));
              path.Add(new PathKey3F()
              {
            Parameter = 20,
            Point = new Vector3F(0, 0, 1),
            Interpolation = SplineInterpolation.Linear,
            TangentIn = new Vector3F(1, 0, 0),
            TangentOut = new Vector3F(1, 0, 0),
              });
              path.ParameterizeByLength(20, 0.001f);
              Assert.AreEqual(0, path.GetParameterFromLength(0, 20, 0.1f));
        }