void ToolStripButton5Click(object sender, EventArgs e) { Past pastForm = new Past(); pastForm.MdiParent = this; pastForm.Show(); }
// Discard redo stack if item is added to move history public void AddItem(HistoryItem newItem) { Future = new Stack <HistoryItem>(); Past.Push(newItem); CurrItem = Past.Peek(); }
public void Undo() { int currTurn = CurrItem.Turn; int targetTurn = currTurn - 2; while (Past.Count > 0 && currTurn != targetTurn) { Future.Push(Past.Pop()); if (Past.Count <= 0) { currTurn = 1; } else { CurrItem = Past.Peek(); currTurn = CurrItem.Turn; } } // check if can revert //if (Past.Count > 2) //{ // Future.Push(Past.Pop()); // Future.Push(Past.Pop()); // CurrItem = Past.Peek(); //} }
void PastToolStripMenuItemClick(object sender, EventArgs e) { Past pastForm = new Past(); pastForm.MdiParent = this; pastForm.Show(); }
public void Clear() { Past.Clear(); Future.Clear(); _history.Clear(); _future.Clear(); CanUndo = false; CanRedo = false; }
//constructor public Mission(int Howmanydays, DateTime BeginningDateEatrh, List<Astronaut> L_astronaut) { howmanydays = Howmanydays; begniningDateEarth = BeginningDateEatrh; l_astronaut = L_astronaut; l_day = new List<Day>(); for (int i=0 ; i <= howmanydays; i++) {Past Day = new Past(i);} //generate l_activity from XML }
public void SaveTime() { pasts[saveIndex] = new Past { position = transform.position, rotation = transform.rotation, velocity = rb.velocity, angularVelocity = rb.angularVelocity }; }
public void AddHandler(HistoryHandler handler) { handler.ActionPush += (sender, action) => { if (!_acceptNew) { return; } _history.Push(action); Past.Add(action); _future.Clear(); Future.Clear(); CanRedo = false; CanUndo = true; }; }
public static int PastToScore(Past p) { switch (p) { default: case Past.T: return(5); case Past.R: return(3); case Past.P: return(1); case Past.S: return(0); } }
public static int PastToIndex(Past p) { switch (p) { default: case Past.T: return(0); case Past.R: return(1); case Past.P: return(2); case Past.S: return(3); } }
public void Undo() { if (_history.Count == 0) { throw new NothingToUndoException(); } IHistoryAction action = _history.Pop(); _future.Push(action); Past.RemoveAt(Past.Count - 1); Future.Insert(0, action); _acceptNew = false; action.Undo(); _acceptNew = true; CanUndo = _history.Count > 0; CanRedo = true; }
public void Redo() { if (_future.Count == 0) { throw new NothingToRedoException(); } IHistoryAction action = _future.Pop(); _history.Push(action); Future.RemoveAt(0); Past.Add(action); _acceptNew = false; action.Redo(); _acceptNew = true; CanUndo = true; CanRedo = _future.Count > 0; }
protected bool NotBroken() { //TODO: алгоритм работы станка с учетом поломки //if (IsBroken && CanThrow()) //{ // IsBroken = false; // return true; //} var chance = CrashChance * 100; if (random1to100.Next(1, 101) <= chance) { Past.AddSeconds(InactiveTime); IsBroken = true; return(false); } IsBroken = false; return(true); }
public void Redo() { int currTurn = CurrItem.Turn; int targetTurn = currTurn + 2; while (Future.Count > 0 && currTurn != targetTurn) { Past.Push(Future.Pop()); CurrItem = Past.Peek(); currTurn = CurrItem.Turn; } // check if can redo //if (Future.Count > 1) //{ // Past.Push(Future.Pop()); // Past.Push(Future.Pop()); // CurrItem = Past.Peek(); //} }
public PlayerGhost SetPast(Past past) { this.past = past; return(this); }