Beispiel #1
0
 protected override void OnUpdate(SQLiteConnection conn)
 {
     Base.Update(conn);
     PassiveEffectAttributes.Update(conn);
     PassiveEffectRates.Update(conn);
     StatMods.Update(conn);
     SQLUpdate(conn, "MaxStack = @MaxStack, StepsToRemove = @StepsToRemove, ContactSpreadRate = @ContactSpreadRate, Stun = @Stun, Petrify = @Petrify, KO = @KO");
 }
 protected override void OnUpdate(SQLiteConnection conn)
 {
     Base.Update(conn);
     PassiveEffectAttributes.Update(conn);
     PassiveEffectRates.Update(conn);
     SQLUpdate(conn, "BaseObjectID=@BaseObjectID, PassiveEffectID=@PassiveEffectID, " +
               "MapForeground=@MapForeground, MapBackground=@MapBackground, BattleForeground=@BattleForeground, BattleBackground=@BattleBackground, " +
               "Accuracy=@Accuracy, Evasion=@Evasion, CriticalRate=@CriticalRate, CritEvadeRate=@CritEvadeRate");
 }
 protected override void OnUpdate(SQLiteConnection conn)
 {
     Base.Update(conn);
     PassiveEffectAttributes.Update(conn);
     PassiveEffectRates.Update(conn);
     StatMods.Update(conn);
     SQLUpdate(conn, "BaseObjectID=@BaseObjectID, PassiveEffectID=@PassiveEffectID, StatModifiers=@StatModifiers, HPMin=@HPMin, HPMax=@HPMax, " +
               "SPMin=@SPMin, SPMax=@SPMax, AnyState=@AnyState, NoState=@NoState, StateActive1=@StateActive1, StateActive2=@StateActive2, " +
               "StateInactive1=@StateInactive1, StateInactive2=@StateInactive2, ExpGainRate=@ExpGainRate, GoldGainRate=@GoldGainRate, " +
               "AllyCondition=@AllyCondition, FoeCondition=@FoeCondition, UserCondition=@UserCondition");
 }