Beispiel #1
0
        private static void LoadUnitsFromNodes(XmlNodeList nodes)
        {
            if (nodes == null)
            {
                return;
            }

            foreach (XmlNode node in nodes)
            {
                string     passive  = GetXmlAttribute(node, "Ability");
                string     ablName  = GetXmlAttribute(node, "ActiveAbl");
                ActiveAbl  uAbility = new ActiveAbl();
                PassiveAbl uPassive = new PassiveAbl();
                if (passive != "none")
                {
                    foreach (var t in GamePassiveAbl)
                    {
                        if (t.Name != passive)
                        {
                            continue;
                        }
                        uPassive = t;
                        break;
                    }
                }
                if (ablName != "")
                {
                    foreach (var t in GameActiveAbl)
                    {
                        if (t.Name != ablName)
                        {
                            continue;
                        }
                        uAbility = t;
                        break;
                    }
                }
                Unit u = new Unit(GetXmlAttribute(node, "Type"),
                                  uPassive, uAbility,
                                  GetXmlAttributeAsInt(node, "Health"),
                                  GetXmlAttributeAsInt(node, "Attack"),
                                  GetXmlAttributeAsInt(node, "Defense"),
                                  GetXmlAttributeAsInt(node, "MinDamage"),
                                  GetXmlAttributeAsInt(node, "MaxDamage"),
                                  GetXmlAttributeAsDouble(node, "Initiative"),
                                  GetXmlAttribute(node, "ImageName"));
                GameUnits.Add(u);
            }
        }
Beispiel #2
0
 private static void LoadPassiveAbilitiesFromNodes(XmlNodeList nodes)
 {
     if (nodes == null)
     {
         return;
     }
     foreach (XmlNode node in nodes)
     {
         PassiveAbl gameItem =
             new PassiveAbl(GetXmlAttribute(node, "Name"),
                            GetXmlAttributeAsBool(node, "Shooter"),
                            GetXmlAttributeAsBool(node, "AccurateShot"),
                            GetXmlAttributeAsBool(node, "Undead"),
                            GetXmlAttributeAsBool(node, "NoResistance"),
                            GetXmlAttributeAsBool(node, "GreatCleave"),
                            GetXmlAttributeAsBool(node, "Reflection"));
         GamePassiveAbl.Add(gameItem);
     }
 }