Beispiel #1
0
 /// <summary>
 /// Set pass lighting mode, affects what shader variations will be attempted to be loaded.
 /// </summary>
 private void SetLightingMode(PassLightingMode mode)
 {
     Runtime.ValidateRefCounted(this);
     Pass_SetLightingMode(handle, mode);
 }
Beispiel #2
0
 internal static extern void Pass_SetLightingMode(IntPtr handle, PassLightingMode mode);