public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            if (!initiator.IsColonist || !recipient.IsColonist)
            {
                return(0f);
            }
            if (!PartyUtility.AcceptableGameConditionsToStartParty(initiator.Map))
            {
                return(0f);
            }
            PsychologyPawn realRecipient = recipient as PsychologyPawn;
            PsychologyPawn realInitiator = initiator as PsychologyPawn;

            if (realRecipient == null || realInitiator == null)
            {
                return(0f);
            }
            if (!LovePartnerRelationUtility.LovePartnerRelationExists(initiator, recipient))
            {
                return(0f);
            }
            if (realInitiator.psyche.lastDateTick >= Find.TickManager.TicksGame - GenDate.TicksPerDay * 7 || realRecipient.psyche.lastDateTick >= Find.TickManager.TicksGame - GenDate.TicksPerDay * 7)
            {
                return(0f);
            }
            if (initiator.health.summaryHealth.SummaryHealthPercent < 1f || recipient.health.summaryHealth.SummaryHealthPercent < 1f)
            {
                return(0f);
            }
            return(1.2f * realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * (1f - realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Independent))
                   * realRecipient.psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic) * (1f - realRecipient.psyche.GetPersonalityRating(PersonalityNodeDefOf.Independent)) * RendezvousUtility.ColonySizeFactor(initiator));
        }
Beispiel #2
0
 public override void Tick()
 {
     base.Tick();
     if (!LovePartnerRelationUtility.LovePartnerRelationExists(this.pawn, this.partner))
     {
         this.pawn.health.RemoveHediff(this);
     }
     else if (Find.TickManager.TicksGame >= this.day && GenLocalDate.HourOfDay(this.pawn) == this.hour)
     {
         if (this.pawn.GetTimeAssignment() != TimeAssignmentDefOf.Work && this.partner.GetTimeAssignment() != TimeAssignmentDefOf.Work && !this.pawn.Drafted && !this.partner.Drafted &&
             PartyUtility.AcceptableGameConditionsToStartParty(this.pawn.Map) && this.pawn.Map == this.partner.Map)
         {
             pawn.jobs.StopAll();
             if (pawn.Awake() && partner.Awake())
             {
                 LordMaker.MakeNewLord(this.pawn.Faction, new LordJob_Date(this.pawn, this.partner), this.pawn.Map, new Pawn[] { this.pawn, this.partner });
             }
             else if (pawn.Awake())
             {
                 this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.MissedDate, this.partner);
             }
             else
             {
                 this.partner.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.MissedDate, this.pawn);
             }
         }
         else
         {
             this.pawn.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.DateCancelled);
             this.partner.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.DateCancelled);
         }
         this.pawn.health.RemoveHediff(this);
     }
 }
        public static bool ExtraSocialiteParties(VoluntarilyJoinableLordsStarter __instance)
        {
            //Transpiler?
            Map map = Traverse.Create(__instance).Field("map").GetValue <Map>();

            if (!map.IsPlayerHome)
            {
                return(false);
            }
            int socialiteMod = 1 + map.mapPawns.FreeColonistsSpawned.Where(p => p.story.traits.HasTrait(TraitDefOfPsychology.Socialite)).Count();

            if (Find.TickManager.TicksGame % (GenDate.TicksPerHour * 2) == 0)
            {
                if (Rand.MTBEventOccurs(40f, GenDate.TicksPerDay, (GenDate.TicksPerHour * 2f * (1 + (socialiteMod / (map.mapPawns.ColonistCount > 0 ? map.mapPawns.ColonistCount : 1))))))
                {
                    Traverse.Create(__instance).Field("startPartyASAP").SetValue(true);
                }
                if (Traverse.Create(__instance).Field("startPartyASAP").GetValue <bool>() && Find.TickManager.TicksGame - Traverse.Create(__instance).Field("lastLordStartTick").GetValue <int>() >= (int)(GenDate.TicksPerSeason * 2 / (1 + (socialiteMod / (map.mapPawns.ColonistCount > 0 ? map.mapPawns.ColonistCount : 1)))) && PartyUtility.AcceptableGameConditionsToStartParty(map))
                {
                    Traverse.Create(__instance).Method("TryStartParty", new object[] { }).GetValue();
                }
            }
            return(false);
        }
Beispiel #4
0
        public static bool ExtraSocialiteParties(VoluntarilyJoinableLordsStarter __instance)
        {
            //Transpiler?
            Map map = Traverse.Create(__instance).Field("map").GetValue <Map>();

            if (map.IsPlayerHome)
            {
                return(false);
            }
            int socialiteMod = 1;
            IEnumerable <Pawn> allPawnsSpawned = map.mapPawns.FreeColonistsSpawned;

            foreach (Pawn pawn in allPawnsSpawned)
            {
                if (pawn.RaceProps.Humanlike && pawn.story.traits.HasTrait(TraitDefOfPsychology.Socialite))
                {
                    socialiteMod++;
                }
            }
            if (Find.TickManager.TicksGame % GenDate.TicksPerHour * 2 == 0)
            {
                if (Rand.MTBEventOccurs(40f, GenDate.TicksPerDay, (GenDate.TicksPerHour * 2f * socialiteMod)))
                {
                    Traverse.Create(__instance).Field("startPartyASAP").SetValue(true);
                }
                if (Traverse.Create(__instance).Field("startPartyASAP").GetValue <bool>() && Find.TickManager.TicksGame - Traverse.Create(__instance).Field("lastLordStartTick").GetValue <int>() >= (int)(GenDate.TicksPerSeason * 2 / socialiteMod) && PartyUtility.AcceptableGameConditionsToStartParty(map))
                {
                    Traverse.Create(__instance).Method("TryStartParty", new object[] { }).GetValue();
                }
            }
            return(false);
        }
Beispiel #5
0
        public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            if (initiator.guest.IsPrisoner || recipient.guest.IsPrisoner)
            {
                return(0f);
            }
            PsychologyPawn realRecipient = recipient as PsychologyPawn;
            PsychologyPawn realInitiator = initiator as PsychologyPawn;

            if (realRecipient == null || realInitiator == null)
            {
                return(0f);
            }
            if (initiator.GetLord() != null || recipient.GetLord() != null)
            {
                return(0f);
            }
            if (initiator.Drafted || recipient.Drafted)
            {
                return(0f);
            }
            if (!PartyUtility.AcceptableGameConditionsToStartParty(initiator.Map))
            {
                return(0f);
            }
            if (initiator.health.summaryHealth.SummaryHealthPercent < 1f || recipient.health.summaryHealth.SummaryHealthPercent < 1f)
            {
                return(0f);
            }
            if (initiator.Faction != recipient.Faction)
            {
                return(0f);
            }
            float initiatorFactor = 0f;
            float recipientFactor = 0f;

            if (initiator.relations.OpinionOf(recipient) > -20)
            {
                initiatorFactor = realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Extroverted) + 0.15f + Mathf.InverseLerp(0f, 100f, initiator.relations.OpinionOf(recipient));
                recipientFactor = realRecipient.psyche.GetPersonalityRating(PersonalityNodeDefOf.Friendly);
            }
            else if (initiator.relations.OpinionOf(recipient) <= -20)
            {
                initiatorFactor = Mathf.InverseLerp(0f, 0.4f, realInitiator.psyche.GetPersonalityRating(PersonalityNodeDefOf.Empathetic) - 0.6f);
                recipientFactor = realRecipient.psyche.GetPersonalityRating(PersonalityNodeDefOf.Trusting);
            }
            float scheduleFactor = 0f;

            if (initiator.GetTimeAssignment() == TimeAssignmentDefOf.Anything)
            {
                scheduleFactor = 0.33f;
            }
            else if (initiator.GetTimeAssignment() == TimeAssignmentDefOf.Joy)
            {
                scheduleFactor = 1f;
            }
            if (initiator.mindState.IsIdle && recipient.mindState.IsIdle && initiator.GetTimeAssignment() != TimeAssignmentDefOf.Work && recipient.GetTimeAssignment() != TimeAssignmentDefOf.Work)
            {
                scheduleFactor = 5f;
            }
            return(0.05f * initiatorFactor * recipientFactor * scheduleFactor * RendezvousUtility.ColonySizeFactor(initiator));
        }