partial void OnRemovePlayerButtonClicked(NSObject sender) { if (PartyTable.SelectedRow != -1) { characterDataSource.CharacterEntries.RemoveAt((int)PartyTable.SelectedRow); PartyTable.ReloadData(); } }
private void addCharacterToParty(PlayerCharacter character) { characterDataSource.CharacterEntries.Add(character); PartyTable.ReloadData(); }