// Use this for initialization void Start() { GameObject Party = GameObject.FindWithTag("Overworld Party"); pProp = Party.GetComponent <PartyProperties>(); UpdatePartyStats(); }
// Use this for initialization private void Awake() { rb2d = GetComponent <Rigidbody2D>(); playerSize = GetComponent <BoxCollider2D>().size; boxSize = new Vector2(playerSize.x, groundedSkin); myAnimator = GetComponent <Animator>(); partyStats = GetComponentInParent <PartyProperties>(); moveSpeed = partyStats.partyMoveSpeed; }