private IEnumerator addItem(PartyGameSessionMessages.AddItem addItemData)
        {
            AssetRequest <GameObject> request = Content.LoadAsync(HIDDEN_ITEM_PREFAB_KEY);

            yield return(request);

            if (role == ScavengerHuntRoles.Hider && scavengerHuntData.LocalPlayerAnimator != null)
            {
                scavengerHuntData.LocalPlayerAnimator.ResetTrigger("TorsoAction1");
                scavengerHuntData.LocalPlayerAnimator.SetTrigger("TorsoAction1");
            }
            else if (scavengerHuntData.OtherPlayerAnimator != null)
            {
                scavengerHuntData.OtherPlayerAnimator.ResetTrigger("TorsoAction1");
                scavengerHuntData.OtherPlayerAnimator.SetTrigger("TorsoAction1");
            }
            GameObject hiddenObjectGO = Object.Instantiate(position: addItemData.Pos, rotation: Quaternion.Euler(new Vector3(0f, Random.Range(0f, 360f), 0f)), original: request.Asset, parent: parentTransform);

            hiddenObjectGO.GetComponentInChildren <PartyGameInteractibleProperties>().ItemId = addItemData.ItemId;
            itemIdToItemGameObject.Add(addItemData.ItemId, hiddenObjectGO);
            if (role == ScavengerHuntRoles.Hider)
            {
                logItemHiddenBi();
            }
        }
 private void handleAddItem(PartyGameSessionMessages.AddItem addItemData)
 {
     if (!itemIdToItemGameObject.ContainsKey(addItemData.ItemId))
     {
         hudUI.HideItem();
         totalItemsHidden++;
         EventManager.Instance.PostEvent("SFX/AO/MarbleHunt/MarbleDropped", EventAction.PlaySound);
         CoroutineRunner.Start(addItem(addItemData), this, "addItem_marble");
     }
 }