Beispiel #1
0
    void LateUpdate()
    {
        // if (Input.GetMouseButton(0) || m_alwaysOn)
        {
            Ray        ray     = Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f));
            RaycastHit hitInfo = new RaycastHit();
            if (m_particlesArea.GetComponent <Collider>().Raycast(ray, out hitInfo, 100))
            {
                float fWidth  = m_particlesArea.GetComponent <Renderer>().bounds.extents.x * 2f;
                float fRadius = (m_particlesRadius * m_particlesArea.GetWidth()) / fWidth;
                m_particlesArea.AddParticles(hitInfo.textureCoord, fRadius, m_particlesStrength * Time.deltaTime);
            }
        }

        //if (Input.GetMouseButtonDown(1))
        {
            m_previousMousePosition = Input.mousePosition;
        }

        //if (Input.GetMouseButton(1) || m_alwaysOn)
        {
            Ray        ray     = Camera.main.ScreenPointToRay(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f));
            RaycastHit hitInfo = new RaycastHit();
            if (m_fluid.GetComponent <Collider>().Raycast(ray, out hitInfo, 100))
            {
                Vector3 direction = (Input.mousePosition - m_previousMousePosition + Vector3.up * 10f) * m_velocityStrength * Time.deltaTime;
                float   fWidth    = m_fluid.GetComponent <Renderer>().bounds.extents.x * 2f;
                float   fRadius   = (m_velocityRadius * m_fluid.GetWidth()) / fWidth;
                m_fluid.AddVelocity(hitInfo.textureCoord, direction, fRadius);
            }
            m_previousMousePosition = Input.mousePosition;
        }
    }
 void LateUpdate()
 {
     if (m_particlesArea && !bdone)
     {
         //bdone = true;
         Ray        ray     = new Ray(transform.position, new Vector3(0, 0, 1));
         RaycastHit hitInfo = new RaycastHit();
         if (m_particlesArea.GetComponent <Collider>().Raycast(ray, out hitInfo, 10))
         {
             float fWidth  = m_particlesArea.GetComponent <Renderer>().bounds.extents.x * 2f;
             float fRadius = (GetRadius() * m_particlesArea.GetWidth()) / fWidth;
             m_particlesArea.AddParticles(hitInfo.textureCoord, fRadius, m_strength * Time.deltaTime);
         }
     }
 }
    void LateUpdate()
    {
        for (int i = 0; i < Input.touchCount; ++i)
        {
            Touch      touch   = Input.GetTouch(i);
            Ray        ray     = Camera.main.ScreenPointToRay(new Vector3(touch.position.x, touch.position.y, 0f));
            RaycastHit hitInfo = new RaycastHit();
            if (m_particlesArea.GetComponent <Collider>().Raycast(ray, out hitInfo, 100))
            {
                float fWidth  = m_particlesArea.GetComponent <Renderer>().bounds.extents.x * 2f;
                float fRadius = (m_particlesRadius * m_particlesArea.GetWidth()) / fWidth;
                m_particlesArea.AddParticles(hitInfo.textureCoord, fRadius, m_particlesStrength * Time.deltaTime);

                if (touch.phase == TouchPhase.Moved)
                {
                    Vector3 direction = new Vector3(touch.deltaPosition.x, touch.deltaPosition.y) * m_velocityStrength * touch.deltaTime;
                    fWidth  = m_fluid.GetComponent <Renderer>().bounds.extents.x * 2f;
                    fRadius = (m_velocityRadius * m_fluid.GetWidth()) / fWidth;
                    m_fluid.AddVelocity(hitInfo.textureCoord, direction, fRadius);
                }
            }
        }
    }