Beispiel #1
0
        /// <summary>
        /// R_RenderScene
        /// r_refdef must be set before the first call
        /// </summary>
        private void RenderScene( )
        {
            SetupFrame( );

            SetFrustum( );

            SetupGL( );

            Occlusion.MarkLeaves( );    // done here so we know if we're in water

            DrawWorld( );               // adds entities to the list

            Host.Sound.ExtraUpdate( );  // don't let sound get messed up if going slow

            DrawEntitiesOnList( );

            Host.Video.Device.DisableMultitexture( );

            RenderDlights( );

            Particles.DrawParticles(Host.Client.cl.time, Host.Client.cl.oldtime, Host.Server.Gravity, Origin, ViewUp, ViewRight, ViewPn);

#if GLTEST
            Test_Draw();
#endif
        }