Beispiel #1
0
 public Particle(Vector2 p, float w, float h, Texture2D t, Vector2 targetPos) : base(p)
 {
     texture      = t;
     killParticle = false;
     setTargetPosition(targetPos);
     killCondition = ParticleKillCondition.position;
     width         = w;
     height        = h;
 }
Beispiel #2
0
 public Particle(Vector2 p, float w, float h, Texture2D t, float killTime) : base(p)
 {
     texture       = t;
     killParticle  = false;
     toKillTime    = Time.time + killTime;
     killCondition = ParticleKillCondition.time;
     width         = w;
     height        = h;
 }