Beispiel #1
0
 public bool stillExists()
 {
     if (mObject1.Equals(null) || mObject2.Equals(null))
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }
    public void UpdateForces()
    {
        //actual spring stuff
        if (mP1.Equals(null) || mP2.Equals(null))
        {
            return;
        }
        Vector2 pos1 = new Vector2(mP1.transform.position.x, mP1.transform.position.y);
        Vector2 pos2 = new Vector2(mP2.transform.position.x, mP2.transform.position.y);
        Vector2 diff = pos1 - pos2;
        float   dist = diff.magnitude;
        float   mag  = dist - restLength;

        if (mag < 0.0f)
        {
            mag = -mag;
        }
        mag  *= springConstant;
        diff  = diff.normalized;
        diff *= -mag;
        mP1.accumlatedForces += new Vector3(diff.x, diff.y, 0);
        mP2.accumlatedForces += new Vector3(-diff.x, -diff.y, 0);
    }