Beispiel #1
0
 public void AmmoClick()
 {
     Cleanup();
     if (m_ActiveWeapon != null)
     {
         foreach (WeaponCustomizerActivator weaponBase in m_BaseObjectList)
         {
             var activator    = m_ActiveWeapon.GetComponent <WeaponCustomizerActivator>();
             var configurator = activator.GetBaseConfigurator();
             var ammoSets     = configurator.m_WeaponProfiles[activator.m_ProfileConfig].m_AmmoSets;
             foreach (var ammoSet in ammoSets)
             {
                 var ammos = ammoSet.m_AmmoParts;
                 foreach (var ammo in ammos)
                 {
                     GameObject      go      = GameObject.Instantiate(m_PartSlotPrefab);
                     PartSlotMonitor monitor = go.GetComponent <PartSlotMonitor>();
                     monitor.Setup(PartSlotMonitor.PartSlotType.Ammo, m_ActiveAmmoDisplay, this);
                     Text txt = go.GetComponentInChildren <Text>();
                     txt.text = ammo.m_PartName;
                     go.transform.SetParent(m_PartSlotPanel.transform);
                 }
             }
         }
     }
 }
Beispiel #2
0
 public void ProfileClick()
 {
     Cleanup();
     foreach (WeaponCustomizerActivator weaponBase in m_BaseObjectList)
     {
         var configurator = weaponBase.GetBaseConfigurator();
         var profiles     = configurator.m_WeaponProfiles;
         foreach (var profile in profiles)
         {
             GameObject      go      = GameObject.Instantiate(m_PartSlotPrefab);
             PartSlotMonitor monitor = go.GetComponent <PartSlotMonitor>();
             monitor.Setup(PartSlotMonitor.PartSlotType.Profile, m_ActiveProfileDisplay, this);
             Text txt = go.GetComponentInChildren <Text>();
             txt.text = profile.m_ProfileName;
             go.transform.SetParent(m_PartSlotPanel.transform);
         }
     }
 }