Beispiel #1
0
    public void DisablePartsAttack(bool isChampionAttack)
    {
        PartBreaker partBreaker = FindObjectOfType <PartBreaker>();

        if (PartsFullyOk())
        {
            partBreaker.DestroyRandomPart();
            partBreaker.DestroyRandomPart();
        }
        else
        {
            if (isChampionAttack)
            {
                Switch(partBreaker);
            }
            else
            {
                partBreaker.DestroyRandomPart();
            }
        }
    }
Beispiel #2
0
    public void Switch(PartBreaker partBreaker)
    {
        List <int> indices = new List <int>();

        for (int i = 0; i < ShipParts.Length; i++)
        {
            if ((ShipParts[i].partStatus != repairState.isOk))
            {
                indices.Add(i);
            }
        }
        int      possibleSwitcheroosAmount = indices.Count;
        int      firstIndex  = Random.Range(0, indices.Count - 1);
        int      secondIndex = -1;
        ShipPart part1       = ShipParts[indices[firstIndex]];
        ShipPart part2       = ShipParts[0];

        if (possibleSwitcheroosAmount > 1)
        {
            while (secondIndex != -1 && secondIndex != firstIndex)
            {
                secondIndex = Random.Range(0, indices.Count - 1);
            }
            if (secondIndex != -1)
            {
                part2 = ShipParts[indices[secondIndex]];
            }
        }
        partBreaker.DestroyRandomPart();
        partBreaker.DestroyRandomPart();
        part1.Fix();
        if (secondIndex != -1)
        {
            part2.Fix();
        }

        controller.minigame.Reset();
    }