Beispiel #1
0
    public void init(string id, int type, PartAction partData, Transform parent, ClientPlayerEntity playerEntity, float scoreScale)
    {
        this.type          = type;
        this._playerEntity = playerEntity;
        this._map          = (ClientRunTime)this._playerEntity.map;
        //不同id 更换
        if (this.id != id)
        {
            this.id = id;
            if (null != this.gameObject)
            {
                LeanTween.cancel(this.gameObject);
                GameObject.Destroy(this.gameObject);
            }
            this.gameObject = ResFactory.getShip(id);
            //翅膀
            if (this.type == 1)
            {
                GameObject goLeft = ResFactory.createObject <GameObject>(this.gameObject);
                goLeft.name = "left";
                //右
                GameObject goRight = ResFactory.createObject <GameObject>(this.gameObject);
                goRight.transform.localScale = new Vector3(1, -1, 1);
                goRight.name = "right";

                this.gameObject = new GameObject();
                goLeft.transform.SetParent(this.gameObject.transform, false);
                goRight.transform.SetParent(this.gameObject.transform, false);
            }
            else
            {
                this.gameObject = ResFactory.createObject <GameObject>(this.gameObject);
            }
            this.gameObject.name = id;

            this.gameObject.transform.SetParent(parent, false);
            if (type == 5 - 1)
            {
                this.gameObject.transform.localPosition = new Vector3(0, 0, 1);
            }
            else
            {
                this.gameObject.transform.localPosition = new Vector3();
            }
            this._material = ViewUtils.getMaterial(this.gameObject, ViewConstant.SHIP_SHADER_NAME);
            ViewUtils.changeColor(this._material, (Dictionary <string, object>)ViewConstant.shipConfig[this._playerEntity.shipColorId]);
        }

        if (partData != this.partData)
        {
            this.resetPart(scoreScale, scoreScale, scoreScale);
        }
        //两个装备不等 直接重置装备。可以是同id替换


        if (null != partData && this.partData != partData)
        {
            //如果装备立刻启用的话 在一进入可能瞬间装备就生效了!
            if (partData.alived)
            {
                this.partStartHandler(null);
            }
            else
            {
                this._color          = ViewUtils.cloneColor(ViewConstant.SHADER_COLOR_WARM);
                this._material.color = this._color;
                ViewUtils.setEnable(this.gameObject, false);
                /*************************启用用装备******************************/
                partData.addListener(EventConstant.ALIVED, partStartHandler);
            }

            /*************************受伤闪红******************************/
            partData.addListener(EventConstant.HURT, (e) => {
                ViewUtils.colorInOutMaterial(this.gameObject, this._material, ViewConstant.SHADER_COLOR_RED, ViewConstant.SHADER_COLOR_STANDARD, 0.05f, 0.3f);
            });
        }
        this.partData = partData;
    }