Beispiel #1
0
    public void Load(string file)
    {
        FileStream fs = new FileStream(file, FileMode.Open);

        StreamUnpacker su = new StreamUnpacker(fs);

        // Save Parley
        ParleySaveLoad.Load(su);

        Debug.Log(su.ReadString());
        // Save all the Objects
        foreach (GameObject go in packableObjects)
        {
            PackUnpackableBehaviour[] pus = (PackUnpackableBehaviour[])go.GetComponents <PackUnpackableBehaviour>();
            Debug.Log("Parley: Loading details for object " + go.name);
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    Debug.Log("Parley: Loading details for script " + pu.GetType().Name);
                    Debug.Log("Parley: Saved Was " + su.ReadString());
                    pu.Unpack(su);
                }
            }
            pus = (PackUnpackableBehaviour[])go.GetComponentsInChildren <PackUnpackableBehaviour>(true);
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    Debug.Log("Parley: Loading details for script " + pu.GetType().Name);
                    Debug.Log("Parley: Saved Was " + su.ReadString());
                    pu.Unpack(su);
                }
            }
        }

        fs.Close();
    }
Beispiel #2
0
    public void Save(string file)
    {
        FileStream fs = new FileStream(file, FileMode.Create);

        StreamPacker sp = new StreamPacker(fs);

        // Save Parley
        ParleySaveLoad.Save(sp);

        sp.WriteString("All is well");

        // Save all the Objects
        foreach (GameObject go in packableObjects)
        {
            PackUnpackableBehaviour[] pus = (PackUnpackableBehaviour[])go.GetComponents <PackUnpackableBehaviour>();
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    sp.WriteString(pu.GetType().Name);
                    pu.Pack(sp);
                }
            }
            pus = (PackUnpackableBehaviour[])go.GetComponentsInChildren <PackUnpackableBehaviour>(true);
            if (pus != null && pus.Length > 0)
            {
                foreach (PackUnpackableBehaviour pu in pus)
                {
                    sp.WriteString(pu.GetType().Name);
                    pu.Pack(sp);
                }
            }
        }

        fs.Close();
    }