// attempt to enter this state
 public virtual void Enter()
 {
     // CustomLogger.Log(this.name, $"Entering game state {StateId}");
     IsLoading = true;
     // enter parent state first, if necessary
     if (ParentState != null && !ParentState.IsActive)
     {
         ParentState.OnGameStateEnter += OnParentStateEntered;
         ParentState.Enter();
         return;
     }
     OnReadyToEnter();
 }
Beispiel #2
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 // enter state behaviour
 public virtual void Enter(AIStateInitializationData initData = null)
 {
     // if has parent and parent is not active, enter parent state
     if (_active)
     {
         return;
     }
     if (ParentState != null)
     {
         ParentState.OnReadyToTransitionState += SetReadyToTransition;
         ParentState.Enter(initData);
     }
     OnEnter();
 }