Beispiel #1
0
        /// <summary>
        /// Continuously checks where player is and sets target true/false based on site properties.
        /// </summary>
        public override void Update(Task caller)
        {
            bool result = false;

            // Get place resource
            Place place = ParentQuest.GetPlace(placeSymbol);

            if (place == null)
            {
                return;
            }

            // Check if player at this place
            result = place.IsPlayerHere();

            // Handle positive check
            if (result)
            {
                // "saying" popup
                // TODO: Should this run every time or only once?
                if (textId != 0)
                {
                    ParentQuest.ShowMessagePopup(textId);
                }

                // Start target task
                ParentQuest.StartTask(taskSymbol);
            }
            else
            {
                // Clear target task
                ParentQuest.ClearTask(taskSymbol);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Continuously checks where player is and sets target true/false based on site properties.
        /// </summary>
        public override void Update(Task caller)
        {
            bool result = false;

            // Get place resource
            Place place = ParentQuest.GetPlace(placeSymbol);

            if (place == null)
            {
                return;
            }

            // Check if player at this place
            result = place.IsPlayerHere();

            // Handle positive check
            if (result)
            {
                // "saying" popup
                // Only display this once or player can get a popup loop
                if (textId != 0 && !textShown)
                {
                    ParentQuest.ShowMessagePopup(textId);
                    textShown = true;
                }

                // Start target task
                ParentQuest.StartTask(taskSymbol);
            }
            else
            {
                // Clear target task
                ParentQuest.ClearTask(taskSymbol);
            }
        }
Beispiel #3
0
        public override void Update(Task caller)
        {
            // Attempt to get Item resource
            Item item = ParentQuest.GetItem(targetItem);

            if (item == null)
            {
                throw new Exception(string.Format("Could not find Item resource symbol {0}", targetItem));
            }

            // Start/Clear target task based on player carrying item
            if (GameManager.Instance.PlayerEntity.Items.Contains(item.DaggerfallUnityItem))
            {
                ParentQuest.StartTask(targetTask);
            }
            else
            {
                ParentQuest.ClearTask(targetTask);
            }
        }