Beispiel #1
0
        public void DoStuff(float dT)
        {
            this.Description = "Idle";
            if (GameScenes.MainGame.DebugKeyDown)
            {
                this.Description = "Idle";
            }


            if (this.Tasks.Count > 0)
            {
                DoTasks(dT);
            }
            else
            {
                if (CurrentTask != null)
                {
                    DoTasks(dT);
                    return;
                }
                ITask t = ParentMap.GetTask(this);
                if (t != null)
                {
                    t.Actor = this;
                    this.Tasks.Enqueue(t);
                }
                else
                {
                    Console.Write(this.Name + " is idling");
                    DoRandomShit(dT);
                }
            }
        }