Beispiel #1
0
    public override void Update()
    {
        if (ParentAI.Target == null)
        {
            ParentAI.ClearActions(new AILookForPlayer());
            ParentAI.AddAction(new AIWander());
            End();
            return;
        }

        if (Time.time - lastSync > 2)
        {
            float distance = Helper.DistanceFloatFromTarget(ParentAI.Target.transform.position, ParentAI.transform.position);
            if (distance < ParentAI.Attack.Range)
            {
                ParentAI.AddAction(new AIAttack());
            }

            else if (distance < ParentAI.VisionRange)
            {
                ParentAI.Speed = ParentAI.BaseSpeed * 3.3f;
                ParentAI.Move(ParentAI.Target.transform.position);
            }
            else
            {
                ParentAI.AddAction(new AILookForPlayer());
                ParentAI.AddAction(new AIWander());
                ParentAI.Target = null;
                End();
            }

            lastSync = Time.time;
        }
    }
Beispiel #2
0
 public override void Update()
 {
     if (ParentAI.PatrolPath != null && ParentAI.CurrentPath == null)
     {
         ParentAI.Speed = ParentAI.BaseSpeed;
         Vector3 target = new Vector3(ParentAI.PatrolPath.Points[ParentAI.PatrolPathIndex].x, ParentAI.PatrolPath.Points[ParentAI.PatrolPathIndex].y, 0);
         if (Vector3.Distance(ParentAI.transform.position, target) < ParentAI.PatrolPath.PointRadius)
         {
             ParentAI.PatrolPathIndex++;
         }
         if (ParentAI.PatrolPathIndex >= ParentAI.PatrolPath.Points.Count)
         {
             ParentAI.PatrolPathIndex = 0;
         }
         ParentAI.Move(ParentAI.PatrolPath.Points[ParentAI.PatrolPathIndex]);
     }
     else if (ParentAI.CurrentPath == null)
     {
         ParentAI.Speed = ParentAI.BaseSpeed;
         ParentAI.Move(ParentAI.transform.position + GetRandomDirection());
     }
 }