Beispiel #1
0
 static TransformationKeys()
 {
     View                = ParameterKeys.Value(Matrix.Identity);
     Projection          = ParameterKeys.Value(Matrix.Identity);
     World               = ParameterKeys.Value(Matrix.Identity);
     ViewProjection      = ParameterKeys.Value(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(View, Projection, Matrix.Multiply));
     WorldView           = ParameterKeys.Value(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, View, Matrix.Multiply));
     WorldViewProjection = ParameterKeys.Value(ParameterDynamicValue.New <Matrix, Matrix, Matrix>(World, ViewProjection, Matrix.Multiply));
     ProjScreenRay       = ParameterKeys.Value(ParameterDynamicValue.New <Vector2, Matrix>(Projection, ExtractProjScreenRay));
     Eye              = ParameterKeys.Value(ParameterDynamicValue.New <Vector4, Matrix>(View, ViewToEye));
     ViewInverse      = ParameterKeys.Value(ParameterDynamicValue.New <Matrix, Matrix>(View, InvertMatrix));
     WorldViewInverse = ParameterKeys.Value(ParameterDynamicValue.New <Matrix, Matrix>(WorldView, InvertMatrix));
 }
Beispiel #2
0
 static CameraKeys()
 {
     ZProjection = ParameterKeys.Value(ParameterDynamicValue.New <Vector2, float, float>(NearClipPlane, FarClipPlane, ZProjectionACalculate));
 }