private void Update()
    {
        fpsText.text  = LocalizationManager.instance.GetLocalizedValue("misc_fps_lable") + (1f / Time.deltaTime).ToString("0");
        slotText.text = EditorParams.currentSlot == -1 ?
                        LocalizationManager.instance.GetLocalizedValue("editor_temp_slot_lable")
            :
                        LocalizationManager.instance.GetLocalizedValue("editor_slot_lable") +
                        " " + EditorParams.currentSlot.ToString() + "/" + EditorParams.slotNumber.ToString() +
                        (EditorParams.isSaved ? "" : "*");

        xSizeText.text           = pu.gridSize.x.ToString("0");
        ySizeText.text           = pu.gridSize.y.ToString("0");
        availableColorsText.text = pu.colorsAvailable.ToString();
        sequenceSizeText.text    = pu.sequenceSize.ToString();
        bonusChanceText.text     = pu.bonusesPercentage.ToString() + "%";
        energyChanceText.text    = pu.energyPercentage.ToString() + "%";
        maxEnergyText.text       = pu.maximumEnergy.ToString();

        timeAvailableText.text  = ParamUnit.GetParsedTime(pu.timeAvailable);
        movesAvailableText.text = pu.movesAvailable.ToString();
        incrTime.interactable   = pu.timeAvailable != 0;
        decrTime.interactable   = pu.timeAvailable != 0;
        incrMoves.interactable  = pu.movesAvailable != 0;
        decrMoves.interactable  = pu.movesAvailable != 0;

        winConditionText.text = LocalizationManager.instance.GetLocalizedValue("editor_win_condition_" + pu.winCondition.ToString());
        scoreToWinText.text   = pu.scoreToWin.ToString();

        levelToLoadText.text = EditorParams.loadSlot.ToString();
        levelToSaveText.text = EditorParams.saveSlot.ToString();
    }
Beispiel #2
0
 private void Update()
 {
     timeText.text  = ParamUnit.GetParsedTime((int)lu.timeLeft);
     movesText.text = lu.movesLeft.ToString();
     scoreText.text = LocalizationManager.instance.GetLocalizedValue("game_score") + lu.score.ToString() + "/" + pu.scoreToWin.ToString();
 }