IEnumerator WriteCameraFeed()
        {
            writingCamFile = true;
            var tempLocalPos = feedCam.transform.localPosition;
            var bridgeCamPos = memoryBridge.GetVector3("CamLocalPos" + fileName + memoryBridge.cameraFeeds.Count);

            tempLocalPos.x = bridgeCamPos.x;
            tempLocalPos.y = -bridgeCamPos.z;
            tempLocalPos.z = bridgeCamPos.y;
            feedCam.transform.localPosition = tempLocalPos;

            feedCam.transform.localEulerAngles = memoryBridge.GetVector3("CamLocalEuler" + fileName + memoryBridge.cameraFeeds.Count);
            RenderTexture.active = rendText;
            tex.ReadPixels(new Rect(0, 0, rendTextWidth, rendTextHeight), 0, 0);
            //tex.Apply();
            //  camTexture = tex;
            var textureByte = tex.GetRawTextureData();
            // //Debug.Log(textureByte.Length);

            var multiple = textureByte.Length / threadList.Count;

            Stream mapStream0 = camFeedFile.MapView(MapAccess.FileMapAllAccess, 0, multiple);
            Stream mapStream1 = camFeedFile.MapView(MapAccess.FileMapAllAccess, 0, multiple);
            Stream mapStream2 = camFeedFile.MapView(MapAccess.FileMapAllAccess, 0, multiple);
            Stream mapStream3 = camFeedFile.MapView(MapAccess.FileMapAllAccess, 0, multiple);

            ParallelProcessor.EachParallel(threadList,
                                           thread =>
            {
                switch (thread)
                {
                case 0:
                    mapStream0.Write(textureByte, 0, multiple);
                    break;

                case 1:
                    mapStream1.Write(textureByte, 0, multiple);
                    break;

                case 2:
                    mapStream2.Write(textureByte, 0, multiple);
                    break;

                case 3:
                    mapStream3.Write(textureByte, 0, multiple);
                    break;
                }
            });
            mapStream0.Flush();
            mapStream1.Flush();
            mapStream2.Flush();
            mapStream3.Flush();

            mapStream0.Close();
            mapStream1.Close();
            mapStream2.Close();
            mapStream3.Close();

            RenderTexture.active = null;

            writingCamFile = false;

            yield break;
        }