private void FixedUpdate() { OnFixedUpdate(); rb.velocity = springManager.GetVelocity(rb.velocity); if (springManager.IsDropping()) { var shouldDeploy = CheckForDeploy(); if (shouldDeploy) { rb.velocity = Vector2.zero; myParachute = Instantiate(parachutePrefab, transform.position + Vector3.up, Quaternion.identity); joint = gameObject.AddComponent <HingeJoint2D>(); joint.connectedBody = myParachute.GetComponent <Rigidbody2D>(); joint.anchor = new Vector2(0, .59f); joint.connectedAnchor = new Vector2(0.05f, -0.6f); joint.limits = new JointAngleLimits2D { max = 359, min = 0 }; joint.breakForce = VeryLarge; joint.breakTorque = VeryLarge; joint.autoConfigureConnectedAnchor = true; springManager.Deploy(rb); } } if (springManager.IsFinished() && joint != null) { Destroy(joint); myParachute.CutLoose(); } }
public void SetParachuteTarget(FlightStatistics target, Parachute parachute) { _target = target; _targetType = AvatarType.Parachute; _parachuteConfig.MinOrbitDistance = UnityParachuteFactory.OrbitDistance(parachute); _transitionStartTime = _clock.CurrentTime; }
public Orion(string craftDirectory, DVector2 position, DVector2 velocity, double payloadMass, double propellantMass = 175) : base(craftDirectory, position, velocity, payloadMass, propellantMass, "SLS/Orion.png") { _drogueChute = new DrogueChute(this, new DVector2(7.0, -8.5)); _parachute = new Parachute(this, new DVector2(-10.0, -36.0)); Engines = new IEngine[] {}; }
public static void Main(string[] args) { TreasureBox t = new TreasureBox(); Parachute p = new Parachute(); Console.WriteLine("Enter the letter found in the paper"); char ch = Console.ReadLine()[0]; if (ch == 'T') { Console.WriteLine(t.OpenSesame()); } else if (ch == 'P') { Console.WriteLine(p.OpenSesame()); } }
private IEnumerator <WaitCommand> OnEnter(PlayingEnvironment environment) { _environment = environment; _parachute = _data.ImmersionSpawner.Create(environment.ParachuteConfig, "ImmersionParachute"); _data.ParachuteController.Parachute = _parachute; _parachute.AttachToPilot(environment.Pilot, Parachute.InflightUnfoldOrientation, _data.GameSettingsProvider); // TODO This is a hack to compensate for the editor // that misuses the pilot for its own purposes. // We actually need a second pilot for editor purposes environment.Pilot.DisableWings(); environment.Pilot.SetPhysical(); environment.Pilot.PilotAnimator.SetState(PilotAnimatorState.Parachute); SwitchToMount(environment.SelectedCameraMount); _data.GameHud.SetTarget(_parachute.Pilot.FlightStatistics, AvatarType.Parachute); _data.GameHud.Activate(); _parachute.Deploy(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; if (_data.CameraManager.Rig.Shake) { _data.CameraManager.Rig.Shake.enabled = true; } _data.GameClock.Resume(); _data.FixedClock.Resume(); _data.SoundMixer.Unpause(SoundLayer.GameEffects); // Indicate that we have unfolded the parachute once, i.e. the player know how to do it if (_data.GameSettingsProvider.ActiveSettings.Tutorial.HasUnfoldedParachute != true) { var gameSettings = _data.GameSettingsProvider.ActiveSettings; gameSettings.Tutorial.HasUnfoldedParachute = true; _data.GameSettingsProvider.UpdateGameSettings(gameSettings); } yield return(WaitCommand.DontWait); }
public DragonV2(string craftDirectory, DVector2 position, DVector2 velocity, double payloadMass, double propellantMass) : base(craftDirectory, position, velocity, payloadMass, propellantMass, "Dragon/V2/crewdragon.png") { _drogueChute = new DrogueChute(this, new DVector2(7.0, -8.5)); _parachute = new Parachute(this, new DVector2(-10.0, -36.0)); Engines = new IEngine[] { new SuperDraco(0, this, new DVector2(-1.35, 0.1), -0.15), new SuperDraco(1, this, new DVector2(-1.35, 0.1), -0.15), new SuperDraco(2, this, new DVector2(-1.4, 0.1), -0.25), new SuperDraco(3, this, new DVector2(-1.4, 0.1), -0.25), new SuperDraco(4, this, new DVector2(1.35, 0.1), 0.15), new SuperDraco(5, this, new DVector2(1.35, 0.1), 0.15), new SuperDraco(6, this, new DVector2(1.4, 0.1), 0.25), new SuperDraco(7, this, new DVector2(1.4, 0.1), 0.25), }; }
public F9S2B(string craftDirectory, DVector2 position, DVector2 velocity, double stageOffset, double propellantMass = 103500) : base(craftDirectory, position, velocity, 0, propellantMass, "Falcon/9/S2B.png") { StageOffset = new DVector2(0, stageOffset); _drogueChute = new DrogueChute(this, new DVector2(-2.5, 5)); _parachute = new Parachute(this, new DVector2(-1.5, 0.0), true); Engines = new IEngine[] { new Merlin1DVac(this, new DVector2(0, Height * 0.38)) }; _skids = new[] { new Skid(this, new DVector2(1.1, -5), true), new Skid(this, new DVector2(1.1, 0.5), true) }; _spriteSheet = new SpriteSheet("Textures/Spacecrafts/Falcon/9/scaledShip.png", 12, 12); }
void Awake() { _anim = GetComponent <Animator> (); _boneHands = transform.Find("body/hand_right"); _boneHead = transform.FindChild("body/head"); _boneMuzzle = transform.FindChild("body/hand_right/muzzle"); _boneEjection = transform.FindChild("body/hand_right/ejection"); _spriteHead = transform.Find("body/head").GetComponent <SpriteRenderer>(); _spriteBody = transform.Find("body").GetComponent <SpriteRenderer>(); _spriteFeet = transform.Find("body/feet").GetComponent <SpriteRenderer>(); if (_currentWeapon == null) { _currentWeapon = gameObject.GetComponentInChildren <Weapon>(); } if (gameManager == null) { gameManager = GameObject.Find("Game Manager").GetComponent <GameManager>(); } /*if(role == Role.Enemy) { * boneAnimation.SwapTexture("player", "player_body", "player", "enemy_body"); * boneAnimation.SwapTexture("player", "player_head", "player", "enemy_head"); * boneAnimation.SwapTexture("player", "player_run_1", "player", "enemy_run_1"); * boneAnimation.SwapTexture("player", "player_run_2", "player", "enemy_run_2"); * boneAnimation.SwapTexture("player", "player_run_3", "player", "enemy_run_3"); * boneAnimation.SwapTexture("player", "player_stand", "player", "enemy_stand"); * }*/ parachute = GetComponent <Parachute> (); healthBar = GetComponentInChildren <ProgressBar> (); healthBar.hide(); }
void CreateEditorChute(ParachuteConfig config, ImmutableTransform transform) { if (_editorParachute != null) { _editorParachute.DetachPilot(); GameObject.Destroy(_editorParachute.Root.gameObject); } _editorParachute = _data.EditorSpawner.Create(config, transform, "EditorParachute"); _environment.Pilot.SetKinematic(); _environment.Pilot.OnDespawn(); _environment.Pilot.transform.position = transform.Position; _environment.Pilot.transform.rotation = transform.Rotation; _environment.Pilot.OnSpawn(); _environment.Pilot.SetKinematic(); _editorParachute.AttachToPilot(_environment.Pilot, Parachute.DefaultUnfoldOrientation, _data.GameSettingsProvider); UnityParachuteFactory.SetKinematic(_editorParachute); _data.EditorCamera.SetTarget(_editorParachute); _editorParachuteChanges.OnNext(_editorParachute); }
void Awake() { parachute = GetComponent <Parachute> (); _anim = GetComponent <Animator> (); }