public void SetUp()
 {
     Physics.autoSimulation = false;
     containingObject = new GameObject();
     subject = containingObject.AddComponent<ParabolicLineCast>();
     validSurface = GameObject.CreatePrimitive(PrimitiveType.Cube);
 }
 public void SetUp()
 {
     containingObject = new GameObject();
     subject          = containingObject.AddComponent <ParabolicLineCast>();
     validSurface     = GameObject.CreatePrimitive(PrimitiveType.Cube);
 }