void Build(int UID)
        {
            var _db = new PangyaEntities();

            foreach (var info in _db.ProcGetRoomData(UID))
            {
                var Furniture = new PlayerFurnitureData()
                {
                    Index  = (uint)info.IDX,
                    TypeID = (uint)info.TYPEID,
                    PosX   = (float)info.POS_X,
                    PosY   = (float)info.POS_Y,
                    PosZ   = (float)info.POS_Z,
                    PosR   = (float)info.POS_R,
                    Valid  = 1
                };
                Add(Furniture);
            }
        }