/* * There would be an error message saying that the snow shelter is in perfect condition. * We don't have translations for all languages, so let's just disable it instead. */ private static void Postfix(Panel_SnowShelterInteract __instance) { if (IsSnowShelterRuined(__instance)) { __instance.m_ErrorLabel.gameObject.SetActive(false); } }
private static void Postfix(Panel_SnowShelterInteract __instance) { if (IsSnowShelterRuined(__instance)) { Utils.SetActive(__instance.m_BottomRightActionButton, false); } }
private static bool Prefix(ref bool __result, Panel_SnowShelterInteract __instance) { if (IsSnowShelterRuined(__instance)) { __result = false; // Don't let it be repaired return(false); // Don't run the original method } return(true); }
private static void Prefix(Panel_SnowShelterInteract __instance) { SnowShelter snowShelter = Traverse.Create(__instance).Field("m_SnowShelter").GetValue <SnowShelter>(); if (snowShelter && snowShelter.IsRuined()) { snowShelter.m_NumSticksFromDismantle = STICKS_FROM_RUINED_DISMANTLE; snowShelter.m_NumClothFromDismantle = CLOTH_FROM_RUINED_DISMANTLE; } }
private static void Postfix(Panel_SnowShelterInteract __instance) { Panel_Inventory_Examine_MenuItem repairItem = __instance.m_Button_Repair.GetComponent <Panel_Inventory_Examine_MenuItem>(); Panel_Inventory_Examine_MenuItem useItem = __instance.m_Button_Use.gameObject.GetComponent <Panel_Inventory_Examine_MenuItem>(); // Copy disabled colors from repair button useItem.m_TextColor_Disabled = repairItem.m_TextColor_Disabled; useItem.m_TextColor_DisabledHover = repairItem.m_TextColor_DisabledHover; useItem.m_TextColor_DisabledSelected = repairItem.m_TextColor_DisabledSelected; }
private static void Postfix(Panel_SnowShelterInteract __instance) { UILocalize calorieStoreHeader = __instance.m_CurrentCaloriesLabel.GetComponent <UILocalize>(); //calorieStoreHeader.key = "GAMEPLAY_CalorieStore"; SetKey(calorieStoreHeader, "GAMEPLAY_CalorieStore"); Transform estimatedCaloriesHeader = __instance.m_EstimatedCaloriesBurnedLabel.transform.parent.Find("Header"); UILocalize localize = estimatedCaloriesHeader.GetComponent <UILocalize>(); //localize.key = "GAMEPLAY_Hunger"; SetKey(localize, "GAMEPLAY_Hunger"); }
private static void UpdateSnowShelterInteractPanel(Panel_SnowShelterInteract panel) { float hours = panel.GetTaskDurationInHours(); float origBurnRate = panel.GetCalorieBurnRate(); float calorieBurnRate = GameManager.GetPlayerManagerComponent().CalculateModifiedCalorieBurnRate(origBurnRate); HungerTuple simulation = HungerRevamped.Instance.SimulateHungerBar(calorieBurnRate, hours); UILabel calorieStoreLabel = panel.m_CurrentCaloriesValLabel.GetComponent <UILabel>(); int storedCalories = Mathf.RoundToInt(simulation.storedCalories); calorieStoreLabel.text = storedCalories.ToString(); UILabel hungerLabel = panel.m_EstimatedCaloriesBurnedLabel.GetComponent <UILabel>(); int hungerPercent = Mathf.RoundToInt(simulation.hungerRatio * 100f); hungerLabel.text = hungerPercent.ToString() + "%"; }
private static bool Prefix(Panel_SnowShelterInteract __instance) { UpdateSnowShelterInteractPanel(__instance); return(false); }
private static void Postfix(Panel_SnowShelterInteract __instance) { Panel_Inventory_Examine_MenuItem menuItem = __instance.m_Button_Use.gameObject.GetComponent <Panel_Inventory_Examine_MenuItem>(); menuItem.SetDisabled(IsSnowShelterRuined(__instance)); }
private static bool IsSnowShelterRuined(Panel_SnowShelterInteract panel) { SnowShelter snowShelter = Traverse.Create(panel).Field("m_SnowShelter").GetValue <SnowShelter>(); return(snowShelter && snowShelter.IsRuined()); }