Beispiel #1
0
    private void Update()
    {
        // size
        healthBar.rectTransform.sizeDelta = Vector2.Lerp(healthBar.rectTransform.sizeDelta, new Vector2((float)initialHealthBarWidth / 100f * (float)playerHealth.Health / (float)playerHealth.InitialHealth * 100f, healthBar.rectTransform.sizeDelta.y), Time.deltaTime * healthBarSizeLerpSpeed);

        Vector2 position = Vector2.zero;
        float   hiddenX  = 0;

        if (right)
        {
            position = new Vector2(healthBar.rectTransform.sizeDelta.x / 2, healthBar.rectTransform.anchoredPosition.y);

            hiddenX = -position.x - (initialHealthBarWidth - healthBar.rectTransform.sizeDelta.x);
        }
        else
        {
            position = new Vector2(-(healthBar.rectTransform.sizeDelta.x / 2), healthBar.rectTransform.anchoredPosition.y);

            hiddenX = -position.x + (initialHealthBarWidth - healthBar.rectTransform.sizeDelta.x);
        }

        // visibility positions
        panel.SetVisibilityPositions(position, new Vector2(hiddenX, position.y));

        // position
        if (GameState.InGame && !GameState.InEndGame && !PauseManager.IsPaused)
        {
            healthBar.rectTransform.anchoredPosition = position; //Vector2.Lerp(healthBar.rectTransform.anchoredPosition, position, Time.deltaTime * panel.SlideSpeed);
        }

        // color
        currentColor = (int)((float)healthColors.Length / 100f * (float)playerHealth.Health / (float)playerHealth.InitialHealth * 100f);

        currentColor = Mathf.Clamp(currentColor, 0, healthColors.Length - 1);

        healthBar.color = Color.Lerp(healthBar.color, healthColors[currentColor], Time.deltaTime * healthBarColorLerpSpeed);
    }