Beispiel #1
0
    private void Start()
    {
        panelProcess = gameObject.GetComponent <PanelProcess>() as PanelProcess;
        eGen         = gameObject.GetComponent <EnvironmentGenerator>() as EnvironmentGenerator;

        textureData.ApplyToMaterial(terrainMateial, meshSettings.uniformScale);
        textureData.UpdateMeshH(terrainMateial, hightMapSettings.minH, hightMapSettings.maxH, meshSettings.uniformScale);

        if (draweMode == DraweMode.MeshAndEnvironment)
        {
            panelProcess.setActive(true);
        }
        StartCoroutine(startGenIn());
        panelProcess.setNumer("1/1");
    }
 private void Start()
 {
     panelProcess = gameObject.GetComponent <PanelProcess>() as PanelProcess;
 }