Beispiel #1
0
 public override void OnEnter()
 {
     UITool.GetOrAddComponentInChildren <Button>("Exit").onClick.AddListener(() =>
     {
         //点击事件
         PanelManager.Pop(); //退出设置面板
     });
     UITool.GetOrAddComponentInChildren <Button>("ExitGame").onClick.AddListener(() =>
     {
         Application.Quit(); //退出游戏
     });
     UITool.GetOrAddComponentInChildren <Button>("Change").onClick.AddListener(() =>
     {
         //点击事件
         PanelManager.Push(new ChangePanel());
     });
     UITool.GetOrAddComponentInChildren <Button>("ReStart").onClick.AddListener(() =>
     {
         //点击事件
         Debug.Log("点了一下重新开始");
         PanelManager.Clean();
         GameRoot.Instance.SceneSystem.SetScene(new StartScene());
     });
 }