Beispiel #1
0
 public MonitorForm()
 {
     InitializeComponent();
     _panelEvent           = new PanelEvent();
     _panelEvent.showPanel = new PanelEvent.ShowPanel(ShowWebWindow);
     _panelEvent.hidePanel = new PanelEvent.HidePanel(CloseWebWindow);
 }
Beispiel #2
0
    private void Start()
    {
        panel        = GameObject.Find("Panel").GetComponent <PanelEvent>();
        score        = GameObject.Find("Score").GetComponent <ScoreController>();
        spawnManager = GameObject.Find("Spawn Manager").GetComponent <SpawnManager>();

        highscore = new Highscore();

        panel.HidePanel();
    }
Beispiel #3
0
        protected virtual void Awake()
        {
            if (onClick == null)
            {
                onClick = new ButtonEvent();
            }

            if (onEnter == null)
            {
                onEnter = new ButtonEvent();
            }

            if (onExit == null)
            {
                onExit = new ButtonEvent();
            }

            if (onDown == null)
            {
                onDown = new ButtonEvent();
            }

            if (onUp == null)
            {
                onUp = new ButtonEvent();
            }

            if (onDownStay == null)
            {
                onDownStay = new ButtonEvent();
            }

            if (onUpRange == null)
            {
                onUpRange = new PanelEvent();
            }

            gameObject.tag = "button";

            behaviour = new MBehaviour(ExecutionPriority.High, -799, enabled);
            behaviour.OnStart(OnStart);

            MBehaviourController.AddBehaviour(behaviour);
        }
Beispiel #4
0
        protected virtual void Awake()
        {
            if (onClick == null)
            {
                onClick = new ButtonEvent();
            }

            if (onEnter == null)
            {
                onEnter = new ButtonEvent();
            }

            if (onExit == null)
            {
                onExit = new ButtonEvent();
            }

            if (onDown == null)
            {
                onDown = new ButtonEvent();
            }

            if (onUp == null)
            {
                onUp = new ButtonEvent();
            }

            if (onDownStay == null)
            {
                onDownStay = new ButtonEvent();
            }

            if (onUpRange == null)
            {
                onUpRange = new PanelEvent();
            }

            gameObject.tag = "button";
        }
Beispiel #5
0
 public void SetPanelEvent(PanelEvent pe)
 {
     _pe = pe;
 }