public MonitorForm() { InitializeComponent(); _panelEvent = new PanelEvent(); _panelEvent.showPanel = new PanelEvent.ShowPanel(ShowWebWindow); _panelEvent.hidePanel = new PanelEvent.HidePanel(CloseWebWindow); }
private void Start() { panel = GameObject.Find("Panel").GetComponent <PanelEvent>(); score = GameObject.Find("Score").GetComponent <ScoreController>(); spawnManager = GameObject.Find("Spawn Manager").GetComponent <SpawnManager>(); highscore = new Highscore(); panel.HidePanel(); }
protected virtual void Awake() { if (onClick == null) { onClick = new ButtonEvent(); } if (onEnter == null) { onEnter = new ButtonEvent(); } if (onExit == null) { onExit = new ButtonEvent(); } if (onDown == null) { onDown = new ButtonEvent(); } if (onUp == null) { onUp = new ButtonEvent(); } if (onDownStay == null) { onDownStay = new ButtonEvent(); } if (onUpRange == null) { onUpRange = new PanelEvent(); } gameObject.tag = "button"; behaviour = new MBehaviour(ExecutionPriority.High, -799, enabled); behaviour.OnStart(OnStart); MBehaviourController.AddBehaviour(behaviour); }
protected virtual void Awake() { if (onClick == null) { onClick = new ButtonEvent(); } if (onEnter == null) { onEnter = new ButtonEvent(); } if (onExit == null) { onExit = new ButtonEvent(); } if (onDown == null) { onDown = new ButtonEvent(); } if (onUp == null) { onUp = new ButtonEvent(); } if (onDownStay == null) { onDownStay = new ButtonEvent(); } if (onUpRange == null) { onUpRange = new PanelEvent(); } gameObject.tag = "button"; }
public void SetPanelEvent(PanelEvent pe) { _pe = pe; }