Beispiel #1
0
        public void Update(GameTime gameTime)
        {
            if (TennisBall.IntersectsPixel(TennisBall.BallRectangle, TennisBall.BallTextureData, Panel.PanelRectangle, Panel.PanelTextureData))
            {
                TennisBall.Update(gameTime);
            }
            else if (TennisBall.IntersectsPixel(TennisBall.BallRectangle, TennisBall.BallTextureData, Panel1.PanelRectangle, Panel1.PanelTextureData))
            {
                TennisBall.Update(gameTime);
            }
            else if (TennisBall.IntersectsPixel(TennisBall.BallRectangle, TennisBall.BallTextureData, Panel2.PanelRectangle, Panel2.PanelTextureData))
            {
                TennisBall.Update(gameTime);
            }
            else if (EndBlock.IntersectsPixel(TennisBall.BallRectangle, TennisBall.BallTextureData, EndBlock.PanelRectangle, EndBlock.PanelTextureData))
            {
                TennisBall.Update(gameTime);
                finished = true;
            }
            else
            {
                TennisBall.Update(gameTime);
            }

            if (Panel1.IntersectsPixel(cursorRectangle, cursorTextureData, Panel1.PanelRectangle, Panel1.PanelTextureData) &&
                Mouse.GetState().LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && !TennisBall.started)
            {
                float x, y;
                x = Panel1.PanelPosition.X - mouse.X;
                y = Panel1.PanelPosition.Y - mouse.Y;
                Panel1.PanelPosition.X = Mouse.GetState().X + x;
                Panel1.PanelPosition.Y = Mouse.GetState().Y + y;
            }

            if (gui.Start.IntersectsPixel(cursorRectangle, cursorTextureData, gui.Start.ButtonRectangle, gui.Start.ButtonTextureData) &&
                mouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                TennisBall.started = true;
            }
            if (gui.Stop.IntersectsPixel(cursorRectangle, cursorTextureData, gui.Stop.ButtonRectangle, gui.Stop.ButtonTextureData) &&
                mouse.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed)
            {
                TennisBall.started = false;
            }
            if (gui.Hint.IntersectsPixel(cursorRectangle, cursorTextureData, gui.Hint.HRectangle, gui.Hint.HTextureData) &&
                Mouse.GetState().LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed && TennisBall.started == false)
            {
                MessageBox.Show("Чтобы довести мяч до финиша используй\n" +
                                "отскок мяча от блоков. Есть только один\n" +
                                "путь до финиша!\n", "Подсказка #2", MessageBoxButtons.OK);
            }
            gui.Update(gameTime);
            Panel.Update(gameTime);
            Panel1.Update(gameTime);
            Panel2.Update(gameTime);
            EndBlock.Update(gameTime);


            mouse           = Mouse.GetState();
            cursorRectangle = new Rectangle(mouse.X - (cursorTexture.Width / 2),
                                            mouse.Y - (cursorTexture.Height / 2), cursorTexture.Width, cursorTexture.Height);
        }