Beispiel #1
0
        public Actor(NetMQContext context,
                     IShimHandler <T> shimHandler, T state)
        {
            this.m_self = context.CreatePairSocket();
            this.m_shim = new Shim <T>(shimHandler, context.CreatePairSocket());
            this.m_self.Options.SendHighWatermark = 1000;
            this.m_self.Options.SendHighWatermark = 1000;
            this.m_state = state;

            m_receiveEventDelegatorHelper = new EventDelegatorHelper <NetMQActorEventArgs <T> >(() => m_self.ReceiveReady += OnReceive,
                                                                                                () => m_self.ReceiveReady += OnReceive);
            m_sendEventDelegatorHelper = new EventDelegatorHelper <NetMQActorEventArgs <T> >(() => m_self.SendReady += OnReceive,
                                                                                             () => m_self.SendReady += OnSend);

            //now binding and connect pipe ends
            string endPoint = string.Empty;

            while (true)
            {
                Action bindAction = () =>
                {
                    endPoint = GetEndPointName();
                    m_self.Bind(endPoint);
                };

                try
                {
                    bindAction();
                    break;
                }
                catch (NetMQException nex)
                {
                    if (nex.ErrorCode == ErrorCode.EFAULT)
                    {
                        bindAction();
                    }
                }
            }

            m_shim.Pipe.Connect(endPoint);

            //Initialise the shim handler
            this.m_shim.Handler.Initialise(state);

            //Create Shim thread handler
            CreateShimThread(state);

            //  Mandatory handshake for new actor so that constructor returns only
            //  when actor has also initialized. This eliminates timing issues at
            //  application start up.
            m_self.WaitForSignal();
        }
Beispiel #2
0
        public void Dispose()
        {
            // send destroy message to pipe
            m_self.Options.SendTimeout = TimeSpan.Zero;
            try
            {
                m_self.Send(EndShimMessage);
                m_self.WaitForSignal();
            }
            catch (AgainException)
            {}

            m_shimThread.Join();
            m_self.Dispose();
        }
Beispiel #3
0
        /// <summary>
        /// Release any contained resources.
        /// </summary>
        public void Dispose()
        {
            //send destroy message to pipe
            m_self.Options.SendTimeout = TimeSpan.Zero;
            try
            {
                m_self.Send(ActorKnownMessages.END_PIPE);
                m_self.WaitForSignal();
            }
            catch (AgainException)
            {}

            m_shimTask.Wait();
            m_self.Dispose();
        }
Beispiel #4
0
        protected WSSocket(NetMQContext context, IShimHandler <int> shimHandler)
        {
            int id = Interlocked.Increment(ref s_id);

            m_context = context;

            m_messagesPipe = context.CreatePairSocket();
            m_messagesPipe.Bind(string.Format("inproc://wsrouter-{0}", id));

            m_messagesPipe.ReceiveReady += OnMessagePipeReceiveReady;

            m_actor = new Actor <int>(context, shimHandler, id);

            m_messagesPipe.WaitForSignal();
        }
Beispiel #5
0
        private NetMQActor([NotNull] NetMQContext context, [NotNull] IShimHandler shimHandler)
        {
            m_shimHandler = shimHandler;

            m_self = context.CreatePairSocket();
            m_shim = context.CreatePairSocket();

            m_receiveEventDelegatorHelper  = new EventDelegatorHelper <NetMQActorEventArgs>(
                () => m_self.ReceiveReady += OnReceive,
                () => m_self.ReceiveReady += OnReceive);

            m_sendEventDelegatorHelper  = new EventDelegatorHelper <NetMQActorEventArgs>(
                () => m_self.SendReady += OnReceive,
                () => m_self.SendReady += OnSend);

            var random = new Random();

            //now binding and connect pipe ends
            string endPoint;

            while (true)
            {
                try
                {
                    endPoint = string.Format("inproc://NetMQActor-{0}-{1}", random.Next(0, 10000), random.Next(0, 10000));
                    m_self.Bind(endPoint);
                    break;
                }
                catch (AddressAlreadyInUseException)
                {
                    // In case address already in use we continue searching for an address
                }
            }

            m_shim.Connect(endPoint);

            m_shimThread = new Thread(RunShim);
            m_shimThread.Start();

            //  Mandatory handshake for new actor so that constructor returns only
            //  when actor has also initialized. This eliminates timing issues at
            //  application start up.
            m_self.WaitForSignal();
        }
Beispiel #6
0
        protected virtual void Dispose(bool disposing)
        {
            // release other disposable objects
            if (disposing)
            {
                //send destroy message to pipe
                m_self.Options.SendTimeout = TimeSpan.Zero;
                try
                {
                    m_self.Send(ActorKnownMessages.END_PIPE);
                    m_self.WaitForSignal();
                }
                catch (AgainException ex)
                {
                }

                m_self.Dispose();
            }
        }