private void LoadPainting()
    {
        _isLoadingPainting = true;
        PaintingData p = Storage.Load();

        if (p != null)
        {
            ClearPainting();

            Queue <Stroke> paintingStrokes = new Queue <Stroke>();
            foreach (List <StrokeData> strokeDataList in p.strokes)
            {
                SetPaint(strokeDataList[0].color);
                Stroke stroke = new Stroke(this.transform, pencil.transform, paint);
                stroke.SetStrokeData(strokeDataList);
                paintingStrokes.Enqueue(stroke);
            }

            while (paintingStrokes.Count > 0)
            {
                strokesUndone.Push(paintingStrokes.Dequeue());
            }

            RedoStroke();
        }
    }
 private void Start()
 {
     for (int i = 0; i < _paintingDatas.Length; i++)
     {
         string       get     = _paintingDatas[i].ToString();
         PaintingData newData = JsonUtility.FromJson <PaintingData>(get);
         _data.Add(newData);
     }
 }
Beispiel #3
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    public static void Save(PaintingData p)
    {
        BinaryFormatter bf   = CreatePaintingBinaryFormatter();
        FileStream      file = File.Create(filePath);

        bf.Serialize(file, p);
        file.Close();
        Debug.Log("Saved Painting: " + p.name);
    }
Beispiel #4
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    public void Init(ARTrackedImage image)
    {
        PaintingsDataStorage paintingsDataStorage = PaintingsDataStorage.GetInstance;

        _paintingData = paintingsDataStorage.GetPaintingData(image.referenceImage.name);

        _paintingTitle.text  = _paintingData.Title;
        _paintingAuthor.text = _paintingData.Author;
        _paintingInfo.text   = _paintingData.Info;

        transform.parent        = image.transform;
        transform.localPosition = _offset;
    }
    private void SavePainting()
    {
        PaintingData p = new PaintingData();

        p.name = "testPainting";
        List <List <StrokeData> > paintingStrokeData = new List <List <StrokeData> >();

        foreach (Stroke s in strokesDone)
        {
            paintingStrokeData.Add(s.GetStrokeData());
        }
        p.strokes = paintingStrokeData;
        Storage.Save(p);
    }
Beispiel #6
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 public static PaintingData Load()
 {
     if (File.Exists(filePath))
     {
         BinaryFormatter bf   = CreatePaintingBinaryFormatter();
         FileStream      file = File.Open(filePath, FileMode.Open);
         PaintingData    p    = (PaintingData)bf.Deserialize(file);
         file.Close();
         Debug.Log("Loaded Painting: " + p.name);
         return(p);
     }
     else
     {
         Debug.Log("File not found: " + filePath);
         return(null);
     }
 }
Beispiel #7
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        public uint?GetPaintingAddress()
        {
            PaintingData paintingData = _listBoxPainting.SelectedItem as PaintingData;

            return(paintingData?.GetAddress());
        }