protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); // Create and attach the view that is responsible for painting. mView = new PaintView(this); SetContentView(mView); mView.RequestFocus(); // Restore the fading option if we are being thawed from a // previously saved state. Note that we are not currently remembering // the contents of the bitmap. if (bundle != null) { mFading = bundle.GetBoolean("fading", true); mView.mColorIndex = bundle.GetInt("color", 0); } else { mFading = true; mView.mColorIndex = 0; } mHandler = new MyHandler(this); }
void IView.RemovePaintHandler(PaintBuffer.DrawingAspect aspect, PaintView PaintHandler) { }
//void IView.SetPaintHandler(CADability.PaintBuffer.DrawingAspect aspect, CADability.RepaintView PaintHandler) //{ // if (paintBuffer != null) // { // switch (aspect) // { // case PaintBuffer.DrawingAspect.Background: throw new NotImplementedException(); // case PaintBuffer.DrawingAspect.Drawing: RepaintDrawingEvent += PaintHandler; break; // case PaintBuffer.DrawingAspect.Select: RepaintSelectEvent += PaintHandler; break; // case PaintBuffer.DrawingAspect.Active: RepaintActiveEvent += PaintHandler; break; // } // } //} //void IView.RemovePaintHandler(CADability.PaintBuffer.DrawingAspect aspect, CADability.RepaintView PaintHandler) //{ // if (paintBuffer != null) // { // switch (aspect) // { // case PaintBuffer.DrawingAspect.Background: throw new NotImplementedException(); // case PaintBuffer.DrawingAspect.Drawing: RepaintDrawingEvent -= PaintHandler; break; // case PaintBuffer.DrawingAspect.Select: RepaintSelectEvent -= PaintHandler; break; // case PaintBuffer.DrawingAspect.Active: RepaintActiveEvent -= PaintHandler; break; // } // } //} void IView.SetPaintHandler(PaintBuffer.DrawingAspect aspect, PaintView PaintHandler) { // nicht sicher, ob das gebraucht wird ... }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create and attach the view that is responsible for painting. mView = new PaintView (this); SetContentView (mView); mView.RequestFocus (); // Restore the fading option if we are being thawed from a // previously saved state. Note that we are not currently remembering // the contents of the bitmap. if (bundle != null) { mFading = bundle.GetBoolean ("fading", true); mView.mColorIndex = bundle.GetInt ("color", 0); } else { mFading = true; mView.mColorIndex = 0; } mHandler = new MyHandler (this); }