public IEnumerator Complete()
 {
     for (int i = 0; i < (int)m_video.GetTotalFrame(); i++)
     {
         m_index = i;
         string filepath = TryToReloadFrames.LookForFrame(m_rendererToTexture.m_directoryAbsolutPath.GetValue(), i);
         if (filepath == null)
         {
             m_painter.Clear();
             m_rendererToTexture.CaptureWith(i);
         }
         yield return(new WaitForSeconds(0.1f));
     }
 }